Saturday, March 26, 2016

batman v Superman film informatics Part 10: Doomsday


Doomsday was a creature of Kryptonian origin that was recreated by Lex Luthor in an attempt to destroy Superman. LexCorp had taken in the corpse of General Zod to study Kryptonian anatomy and origins. Lex Luthor discovers that Kryptonians are vulnerable to kryptonite and then uses it to get Zod's fingerprints to access the ancient Kryptonian scout ship, and had the Scout Ship teach him about the Genesis Chamber using General Zod's Command Key as authority. As a result, Luthor brought Zod's body to the Genesis chamber and placed it in the waters, before cutting his hand and dropping it on Zod's face before telling the Ship to begin birthing. The Ship warned against the creation a "Kryptonian Deformity" as it is forbidden by the Council of Krypton, but Lex made the ship proceed.

Personality
Doomsday is ferocious, bloodthirsty and extremely dangerous. Doomsday lacks rational thinking and cannot tell the difference between friend or foe. This combined with his super-enhanced abilities, feral mind and ferocious bloodlust makes him the "ultimate doomsday device". However, like any feral animal, Doomsday can be trapped with the right bait.


Powers and Abilities
  • Super Strength: Doomsday has tremendous, incalculable superhuman strength, equal to that of Superman, forcing the latter to team up with Wonder Woman and Batman in order to stand a chance against the mighty monster. Doomsday is strong enough to actually harm Superman, breaking through his invulnerability without the need of Kryptonite.
  • Super Speed: Doomsday is seen moving and reacting at an incredibly quick rate, much faster than the likes of Batman .
  • Super Stamina: Doomsday has incredible, virtually inexhaustible stamina.
  • Invulnerability: Doomsday is virtually invulnerable, at the very least on par with Superman in that regard, though possibly much more so. He was able to survive a nuclear blast, which seemed to only make him stronger and could take tremendous blows from both Superman and Wonder Woman. He is not completely invincible as tons of explosive blasts were able to damage him, only for him to heal rapidly from such injuries.
  • Accelerated Healing: Doomsday's regenerative healing factor is quite remarkable, as it makes him incredibly hard to defeat, even for the most powerful of opponents. Whenever he is healing, his injured are takes the form of a orange heated glow. Even though Superman & Batman were unable to damage him, whenever Wonder Woman damages him, he has able to heal the injuries within a few seconds. When his hand was chopped off, he was able to grow a spike in its place. It is possible that he can regrow limbs, but it seems that it would take some time.
  • Thermal Blast: Doomsday can generates tremendous superheated torrents from his eyes and mouth, which are far more destructive than even Kryptonian heat vision, with a single blast instantly obliterating several city blocks. The blasts are far larger than normal heat vision, allowing them to encompass a target the size of a building floor and destroy it completely in one blast. Only beings of tremendous power, like Superman and Wonder Woman can survive a blast from Doomsday.
  • Energy Absorption: Like any Kryptonian, Doomsday's cells are capable of absorbing energy to enhance his physical powers & sustain himself. Wonder Woman even stated "The creature seems to be feeding on energy". Once he has absorbed enough energy, he is capable of mutating into include various adaptions into his physiology.
  • Energized Evolution: Once he has absorbed energy from missiles launched by various Apache copters, he was able to grow extra muscle mass, enhance his physical abilities & even grow out boney propulsions. However, he is not able to absorb Wonder Woman's magical energy.
  • Flight: Once he had "evolved" for the first time, he was capable of flying. This was seen when he was levitating, while trying to fire down the Batwing.
  • Electro-Kinesis: He has been seen releasing electric blasts from his body when extremely angered. He even used this electrical blast to loosen Diana's Lasso's grip over him, thus enabling him to "kill" Superman.
Weaknesses
Doomsday is possibly one of the strongest beings in the known universe, able to match Superman on strength or even surpass him. He does have some weaknesses however.

Magic Vulnerability: Doomsday seems to still have the Kryptonian vulnerability to magic, as he was vulnerable to Wonder Woman's Sword, which was able to chop off one of his hands, in which a bone protrusion grew in its place. Doomsday was not capable of breaking out of Diana's Lasso of Truth's grip.
Kryptonite: Doomsday, like Superman, was also vulnerable to Kryptonite and was seemingly killed when Superman thrust the Kryptonite spear that Batman created through Doomsday's chest. While Doomsday was trying to break free of Diana's grip with his electric powers, Batman was able to temporarily disrupt his powers via his Kryptonite Grenade Launcher.
Feral Mind: Doomsday's mental faculties lack rational thinking capabilities and he relies solely on his bloodlust and extraordinary physical powers. However, like any feral animal, Doomsday can be trapped with the right bait. This was seen when Batman acted as "bait" via distracting him, and then Wonder Woman "trapped" him with her Lasso of Truth.

Wednesday, March 23, 2016

Batman v Superman film informatics Part 9: Lex Luthor Jr


Alexander Joseph "Lex" Luthor Jr. is a billionaire industrialist who was obsessed with defeating the alien hero known as Superman. Lex was born to the businessman and founder of LexCorp Industries Alexander Luthor, Sr, an East German emigre, and was subsequently named after his father.

In 2000, Luthor Sr. passed away unexpectedly, leaving his legacy of LexCorp to his only son Lex, who took control of the business, transforming it from a petrochemical and heavy machinery dinosaur into a cutting edge technology giant. Given Lex's high status as a supervillain, he also comes into conflict with Batman and other superheroes in the DC Universe.


Personality and abilities
Lex Luthor has an extraordinarily brilliant mind, by far one of the greatest in the world, though it is hideously corrupted by his horrifically unstable ego and low morality. While he usually puts up a kindly façade, Lex is actually quite malevolent and believes himself a god among men, and greatly desires to be treated as such. Hence, when Lois Lane calls him "psychotic", Lex dismisses that word as merely referring to "any thought too big for little minds."

Lex has mastered seemingly every known form of science, including space travel, extra-dimensional travel, biochemistry, robotics, computers, synthetic polymers, communications, mutations, transportation, holography, energy generation, spectral analysis, and more (including time travel). As such, Lex is also a genius when it comes to science, technology, business, strategy, engineering, physics and electrics. Lex is often the smartest man in a room, but his god complex persona makes him very envious and bitter towards Superman, even going so far as openly describing the latter in infernal and diabolical terms, comparing Superman to a devil that tries to take over humanity by inducing them to admire him. Lex considers himself better than the rest of humanity and Superman, the latter of whom he feels threatened by, due to Superman's potential to easily overshadow any popularity that Lex already possesses. This belief leads Lex to expand his business and finances, creating innovative technologies to challenge Superman (ultimately obtaining Kryptonite and creating the fearsome Doomsday monster), and to garner as much power as possible, in order to become even more of a god in his own eyes. Furthermore, Lex's attempts to take power are quite immoral, as he has little care for the methods he uses, or their impact on others. He puts on a kindly façade that he is a man of and for the people, but he actually truly wishes to control others and destroy those that he deems as his competition, namely Superman. To Lex, he and Superman are ultimately bitter rivals for the affections and praise of humanity.

Tuesday, March 22, 2016

Batman v Superman film informatics Part 8B: Other characters


Martha Kent (nee Martha Clark) is a local farmer from the small town of Smallville. One of the many generations of the Kent farmers, around 30 years previous she and her husband Jonathan Kent found a spaceship containing an infant human-looking extraterrestrial boy. They took the boy in and adopted him, calling the boy Clark Kent (combining Martha's maiden surname with her current one). Raising the boy with strong moral standards, he grew up and in adulthood to eventually become the Earth's savior and constant protector, dubbed "Superman".


Calvin Swanwick is a former Lieutenant General of the U.S. Armed Forces who started serving as the Secretary of State following the 2013 Kryptonian Invasion. Shortly after the end of the invasion, General Swanwick had drones try to track down Superman's whereabouts, determined to find his address. Superman, however, wasn't pleased, and proceeded to slam one of the drones into the ground, right in front of Swanwick's car, much to the latter's dismay. Superman assured the general that, having grown up in Kansas, he was technically an American himself, so he would never act against the United States' interests. However, while Superman would always remain an ally to both America and all of Earth, he requested that it be done on his own terms, and that he trusted Swanwick's ability to convince Washington D.C. of that.


Calvin Swanwick
Carrie Farris
Major Carrie Farris
is a United States Air Force officer attached to the operations of United States Northern Command and the assistant to General Calvin Swanwick.Carrie Farris arrived at Peterson Air Force Base with General Calvin Swanwick when an anonymous object appeared in Earth's orbit. After the invasion, Farris was driving her General, when a drone crashed to the ground in front of them. Kal-El (now called "Superman") then told the General to stop trying to find his address and information on him. She smiled in spite of herself as Superman took off again. When asked by Swanwick why she was smiling, Farris blushed and replied that she considered Superman handsome.


Senator June Finch
June Finch was a United States Senator from Kentucky who sees that Superman means well and refrains from making an ultimate decision of how to approach the existence of the alien superhero from a subjective viewpoint.However, she holds him responsible for the damage done by the Kryptonians during the Black Zero Event, and knows how dangerous his powers are.


Wallace Keefe
Wallace Keefe was a former Wayne Enterprises employee who was paralyzed from the waist down after the Battle of Metropolis. In 2013, Wallace was working in the Wayne Financial Building when he witnessed the Black Zero Event. While trying to evacuate, the building collapsed as a result of the duel between Kal-El and Dru-Zod. Bruce Wayne, who witnessed the collapse, found Wallace trapped under rubble while searching for survivors. Wallace received medical attention following the Battle only to be told that he will never walk again. No longer fit to work, Wallace received severance pay from Wayne Enterprises but refused to accept. Two years later, Wallace vandalizes the Superman Statue in Heroes Park and is arrested by the Metropolis Police Department. Lex Luthor approached Wallace and promised to pay bail if Wallace testifies against Superman at an upcoming hearing.


Anatoli Knyazev
Anatoli Knyazev (February 24th, 1975 - 2015) was an international mercenary who primarily dealt in weapons and human trafficking. Born in Russia, Knyazev joined the military and rose in the ranks before becoming a high-ranking operative. He eventually began leading a team of ex-military personnel in his operations, which included working for billionaire industrialist Lex Luthor.


Mercy Graves
Mercedes "Mercy" Graves was the personal assistant of Lex Luthor. She was among the many casualties in the explosion at the Congressional hearing, in order to both discredit Superman and receive approval to use salvaged Kryptonian technology against him.

Monday, March 21, 2016

Batman v Superman film informatics Part 8A: Other allies


THE FLASH
Barry Allen is a very powerful metahuman, with the ability to tap into the Speed Force, allowing him to move at incredible supersonic speeds, making him the fastest known being in the universe.

When Barry was young, his mother was killed by an unknown force and his father was framed for her murder and jailed. Barry grew up becoming obsessed with forensic science to prove his father's innocence. After getting struck by lightning, whilst at work at the Central City Police Department, Barry was endowed with super speed, and has since become the speedster hero known as the Flash.


Powers and abilities
All of Barry's powers are derived from the Speed Force, an extra dimensional energy field. Access to the Speed Force allows Barry to travel so fast that he can move into another plain of frequency where there are other realities and travel forwards and backwards in time. As Barry uses his Speed Force powers, lightning erupts from his body.
Super Speed - Barry's main ability, he can control his molecular structure to move at super human speeds, way beyond the speed of sound. He can run so fast, he can run across water and even into another plain of frequency, as well as control his molecular structure with such precision, he can vibrate his body that he can run through walls.
Super Stamina - Barry's body can sustain using his abilities for extended periods of time.
Accelerated Healing - Barry's advanced molecular structure means that his natural healing process is vastly accelerated much like his running speed, meaning he heals from almost anything within hours.

Weaknesses
As Barry is a normal human with no invulnerability he is capable of being shot, stabbed or injured like any normal person if he is caught, meaning he must be extra careful not to be caught moving at normal speed.

AQUAMAN
Orin is the Atlantean King of the underwater city of Atlantis. As a half Atlantean, Orin has special abilities that enhance his physiology and make him an extremely powerful being as well as wielding the Trident of Neptune.

His mother was an Atlantean called Atlanna, while his father Thomas Curry was a human. He lived with his father Thomas in a lighthouse on the surface dweller's world as Arthur Curry, before claiming his birthright as the King of Atlantis and the Seven Seas.

Superhuman Strength - Orin has incredible superhuman strength (with it being at its peak underwater), though not quite on the same level as Superman[.
Super Stamina - Orin's advanced Atlantean musculature is considerably more efficient than that of a human. As a result, his muscles produce far less fatigue toxins during physical activity compared to those of humans. His stamina enables him to exert himself at peak capacity for very lengthy periods of time without tiring at all.
Superhuman Durability - Orin's Atlantean skin, muscle, and bone tissue have many times the density of the same tissue in the body of a human being, granting him a strong degree of invulnerability, and allowing Orin to withstand high-caliber bullets, and tremendous underwater pressures.
Enhanced Senses - due to his Atlantean physiology, all of Orin's senses are enhanced, far beyond those of a regular person. For instance, he can clearly perceive his surroundings in the darkness of the ocean depths.
Hydrokinesis- with his Trident, Orin can control vast bodies of water, summoning forth gigantic waves. He is also faster, stronger & smarter when exposed to water.
Hydrokinetic Healing Factor - Despite his astounding resistance to injury, it is still possible to injure Orin. However, due to his Atlantean physiology, he is able to heal at a rate much faster than a normal human being, when exposed to water.
Underwater Breathing - As an Atlantean, orin can naturally breathe underwater via his gills.
Marine Telepathy - Orin can telepathically communicate with and control marine creatures[2], and can summon numerous ones to his aid simultaneously when required.
Superhuman Speed - Orin can swim at the speed of a bullet, faster than any human being or marine creatures.

Weakness
Dehydration - Orin's main weakness is extended periods of time without water, which will severely weaken him, making Orin gradually lose most of his strength and powers. While on land, Orin is not quite as strong as he would be underwater, but extremely strong and formidable nonetheless.


CYBORG
Victor "Vic" Stone is the son of scientists Silas Stone and Elinore Stone. When Victor grew into his teenage years, he became a gifted football player. At some point, he was involved in a horrible accident and had to have the majority of his body amputated to survive. Distraught, Silas took Victor to S.T.A.R. Labs to try experiments on him to save his life which he begins recording. Using a Mother Box, an Alien sentient super computer which he managed to turn on, it began to bond with Victor's body, growing cybernetic limbs and restoring Victor's body into a Cyborg. Alarmed, Silas turns off the recording.

Powers and abilities
Enhanced Cybernetic Body: After managing to survive a horrible accident and becoming a cybernetic organism, Cyborg has gained various superhuman powers.
Technopathy: Cyborg, due to him being a cybernetic organism, is able to connect and interface seamlessly with anything technological.
Constant Internet Access: Cyborg, as a technopath, is constantly plugged into the Internet, taking in vast amounts of data.
Super Stamina: Cyborg has incredible stamina, with him never needing to sleep.
Super Durability: Cyborg's new cybernetic organism grants him durability superior to that of a human.
Flight: Part of Cyborg's body is a jet pack built into his back, allowing his to fly.
Expert Sportsman: Before his horrible accident, Victor was a highly skilled athlete.

Weaknesses
Humanity Maintenance: Cyborg's greatest weakness is him being forced to desperately try not to succumb to the technology around him on a regular basis, and maintain his humanity.

Sunday, March 20, 2016

Batman v Superman film informatcis Part 7B: Wonder Woman's equipment


Wonder Woman's Armor is magical Amazon armor passes down to Princess Diana from her mother Hippolyta, to protect her during battle. The armor consists of a dark red body-plate that bears a gold Eagle breastplate (the symbol of her father Zeus), and a matching gold belt plate. Below this is a navy blue skirt and knee-high dark red armored combat boots.

The Bracelets of Submission are a pair of specialized incredibly durable gauntlets that Diana wears, in order to compensate for her vulnerability to sharp objects and bullets. They are Amazonian in origin and completely indestructible. Using her superhumanly enhanced reflexes, Diana is able to deflect most incoming attacks with them. Somehow her gauntlets glow whenever she clashes her bracelets together.

The Lasso of Truth is a specialized incredibly durable magical weapon, with the ability to force anyone it captures to obey the lasso's wielder and tell the truth.

Wonder Woman's Sword is a magical Amazonian sword that Princess Diana frequently wields in battle, along with her bracelets and lasso. Due to its magical nature, this sword is one of the few weapons that can actually injure an otherwise invulnerable Kryptonian like Superman. The sword bears Ancient Greek writing on both sides of its blade, as well as a symbol that represents the Amazons of Themyscira.

Wonder Woman's Shield - a magical Amazon shield that Princess Diana uses to protect herself from other weapons and energy blasts (in tandem with her bracelets). The shield is incredibly durable, and virtually indestructible, as Diana used it to successfully deflect a tremendously powerful heat vision blast from the monster Doomsday meant for Batman.

Saturday, March 19, 2016

Batman v Superman film informatics Part 7A: Wonder Woman's powers


Diana of Themyscira is the Amazons' Princess, the Immortal demigoddess daughter of Zeus and Queen Hippolyta, and niece of Antiope.

Born in 2985 B.C. on the mythical and mystical island of Themyscira, Diana was raised by her mother Queen Hippolyta, and two Aunts Antiope and Menalippe, to protect herself and be ready for the outside world through warrior training. Now residing in "Man's World", she goes by the name Diana Prince while hiding within society as an antiquities dealer, and is known throughout the media as the first and foremost super heroin Wonder Woman.


Amazonian powers
Diana has incredible superhuman strength, though not quite on the same level as Superman's, making her the second strongest member of the Justice League. She can lift immense weights, bend steel, crush stone, and simultaneously overpower many grown men effortlessly as a result.

Superhuman Speed - While not quite as fast as Superman or Flash, Diana can both run and fly at considerable superhuman speeds, and uses her reflexes to deflect most attacks with her bracelets.
Superhuman Stamina - Diana's advanced Amazon musculature is considerably more efficient than that of a human. As a result, her muscles produce far less fatigue toxins during physical activity compared to those of humans. Her stamina enables her to exert herself at peak capacity for very lengthy periods of time without tiring at all.
Superhuman Durability - Diana's Amazon skin, muscle, and bone tissues have many times the density of the same tissues in the body of a human being, granting her a strong degree of invulnerability to blunt force trauma, as well as a high resilience to pain. In addition, unlike Superman, she is invulnerable to any type of magic. She is also highly resistant to energy-based attacks, managing to survive even a tremendously destructive blast from Doomsday. However, Diana can be wounded by bullets, as well as pointed and very sharp objects, to which she is vulnerable. She generally compensates for this, however, by wearing her signature bulletproof bracelets.
Healing Factor - Despite her astounding resistance to injury, it is possible to injure Diana. However, due to her Amazon metabolism, she is able to heal a few times faster than a normal human. However, she cannot heal from moderate to catastrophic wounds, lost organs or severed limbs and must then resort to a ritual to restore her back to full health.
Ageless-Immortality - Due to her being the daughter of Zeus and Hippolyta, Diana is an Immortal, capable of living for eternity without visibly aging, with Diana having lived for at least 5,000 years. She may be beyond illness, but is definitely not beyond death or destruction.
Master Combatant: Diana is extremely skilled and formidable hand-to-hand combatant, a master of uniquely Amazon martial arts, as well as an expert in most types of Amazon weapons, though she most frequently uses her bracelets, lasso and sword, with centuries of combat experience. This makes her one of the most powerful individuals in the universe, capable of challenging even the likes of Superman and Doomsday.

Friday, March 18, 2016

Batman v Superman film informatics Part 6D: Batmobile and Batwing

  
The Batmobile
Batman's mode of transportation is the Batmobile, a rugged vehicle measuring 22 feet long and 11 feet wide in the back. Its size and appearance are meant to scare criminals and Batman also needs all that room to fit in the amazing features he uses to fight crime. Most importantly, the entire car is thickly armored to keep Batman safe from bullet and fire. All that armor could make the Batmobile clunky to drive, so hydraulics have been installed along the sides for additional flexibility. When the hyrdraulics are pulled in, the car hunches up in the middle to allow for better handling and aiming of its various weapons and gadgets. The hydraulics lengthen to enable the Batmobile to get low and sleek.

From the front, the bulletproof windshield and weaponry on the hood are visible. From non-lethal bullets to tracking devices, the Batmobile has it all. There is also a bank of countermeasures beneath the hood, like a shimmery type of smoke that confuses enemy weapons like heat-seeking rockets and missiles, and making them explode before they hit the car.


The cockpit
Inside the Batmobile is an array of buttons, switches, panels, and diagnostic devices, all designed to be high-tech and with specific purposes. There are so many extra controls and screens, Bruce and Alfred had to install a special, small steering wheel that doesn't take as much room.
The main thermal-imaging screen uses the heat of surrounding objects to show Batman everything in front of and around the car. This way he can drive through the darkest alleys or the deepest fog safely. He can even leave his headlights off if he wants to take on the bad guys by surprise.


Gadgetry within the car
Close by Batman's right hand is a bank of controls and readouts. From here, he can fire grappling hooks and harpoons, drop a thick layer of smoke, and even scan himself for any injuries while driving. One special computer measures the distance between the Batmobile and everything around it down to the centimeter, letting Batman known exactly how much room he has to maneuver, and also allowing him to race around obstacles with ease. A special panel sits at the bottom of the console for aiming the Batmobile's most powerful weaponry.


The Batwing
Sometimes Batman needs to take to the sky to fight crime, so he and Alfred created a modern jet known as the Batwing. A disused Wayne Enterprises aerial combat prototype vehicle, the Batwing can take off and land without any runway at all. It travels straight up and down by folding its wings over the cockpit, and rotating its jets to point at the ground. These special jets allow the Batwing to get into the Batcave or land in any tight space. When it's time to race through the air, the wings fold flat and the jets move into their horizontal position. The Batwing's powerful engines engage, and the plane roars to the rescue at incredible speeds. It can even be flown remotely, without anyone inside the cockpit at all! The computer in the Batcave can transform into another cockpit, allowing Batman to use all the features of the Batwing, without actually being on the scene.

Thursday, March 17, 2016

Batman v Superman film informatics Part 6C: Batsuit and weaponry


The Batsuit
Bruce Wayne and Alfred had to make some difficult choices when they first designed the Batsuit. Body armor is very safe, but can also be heavy and bulky, and could slow Batman down. On the other hand, lighter fabrics allow Batman to be faster and more agile, but those fabrics don't protect him as well against knives or bullets. As the years went by and they continued to tweak the design of the suit, they incorporated more lightweight, high-tech materials. Bsides compensating for the lack of superpowers, the Batsuit is reinforced withn he latest in bulletproof fabrics and lightweight plates, as well as a fireproof cape, giving Batman the best of both worlds.


Bruce Wayne keeps his main Batsuit in a special, secure case in the Batcave. The case opens with a handprint scanner, so only Bruce can access it. He presses his hand to the scanner, watches the glass crate rotate, and hears the door whoosh back. Inside the case is the suit that Bruce will wear to battle crime.


The Cowl
The most technologically advanced part of the Batsuit is the armor that covers Batman's head, called the cowl. ITs outer layer is reinforced, so it can protect Batman like a helmet. Underneath the titanium is tightly packed tangle of wires, microchips, speakers, and sensors. Lenses can come down to cover Batman's eyes, allowing him to see in the dark as well as read information projected onto them. A throat microphone alters Batman's voice, making it sound scarier and more intimidating.


The Armory
Batman stores his armor and gadgets in the armory section of the Batcave. It has everything he needs: weapons racks and cases for storage, workbenches and rigs for building and repair. Bruce and Alfred use a high-tech rig to test the pieces of a new suit as they are completed. This lets them see how everything is coming together even before the suit is finished.

The Weapons
Batman's first priority is stopping criminals without killing them. So he and Alfred have created several types of very special weapons, and Batman knows exactly how to use each one to its best effect. He can knock a gun out of a criminal's hand with a Batarang, trip another enemy with a sleeping dart- all using the weapons from his personal armory.


Batarangs
Batman's most recognizable weapons are his Batarangs. He can throw the Batarangs like boomrangs or shurikens with pinpoint accuracy, making them vulnerable in a lot of different situations. A well thrown Batarang can knock away a weapon, hit a button, cut a wire, break a window, but most importantly, let the police know that he had been there to help nab the cirminals.


Grapnel Gun
Another of Batman's more frequently used gadgets is his grapnel gun. Bruce and Alfred handmade a few copies of the weapon, and because there hasn't been a need to upgrade these guns with new technology, their homemade nature shows through in their wooden handles and rough edges. Batman can use the grapnel gun in many different ways: he can fire it up the side of a building to pull himself onto a ledge, or he can fire it between buildings to travel quickly along Gotham City's skyline. In closer quarters, he can fire it across a room and let it pull him from one side to the other, confusing enemies. Lastly, Batman can use it to create traps by firing a strong cable to trip over opponents or clothesline them.


New Gadgets
The list of Batman's gadgets is never complete, because he and Alfred are always inventing new ones. After every battle, Batman thinks of new ways to safely and securely catch criminals. From smoke grenades to whatever Batman needs, there's no doubt that Bruce and Alfred can build it in the Batcave!

Wednesday, March 16, 2016

Batman v Superman film informatics Part 6B: Batman's Chief of Security and secret lair

 
Alfred Pennyworth
The Wayne family used to have a large personal staff to take care of their manor. But after his parents were killed, bruce decided that he didn't need servants. Now only one person remains: Alfred Pennyworth. Alfred started out working for the Wayne family as a bodyguard, then became Bruce's legal guardian and confidant after his parents' deaths. Alfred has also chosen to leave the decaying manor, living in a comfortable trailer on the Wayne Estate. Publicly, Alfred is known as Bruce Wayne's chief of security.
But what the public doesn't know is that Alfred is also an invaluable help to Batman. He is a former officer and a combat medic in the SAS, the Special Air Service unit of the British Army. In the SAS, he received training in several areas, such as weapons, intelligence gathering, medicine, and piloting all sorts of vehicles and aircraft. Today he puts all of that training to good use helping Batman stay protected and well equipped in his fight against crime.


The Glass House
Bruce lives close to the abandoned manor, on the shore of the nearby lake. Surrounded on three sides by trees and the fourth by open water, his new house is made out of large glass panes held in place by dark metal. Batman may have to hide in the shadows, but when Bruce is at home, he can feel like he's out in the open.


The Batcave
An elevator in Bruce's glass house takes him down to the place where he stores all of his secrets. Bruce and Alfred had built everything by themselves and turned one of the old caves beneath the manor grounds into a street headquarters. The rough stone ceiling hangs overhead and, since part of the cave is under the lake, water rushes down the stone walls and pools on the ground below. Suspended in the middle of the cave, in a series of rooms built from glass walls and giant beams, is everything Batman needs to fight crime.


There are several sections to the Batcave: workbenches for building and repairing equipment, lab benches for doing experiments, an armory to store weapons and armor, and a garage to store and repair all of Batman's vehicles. Bruce and Alfred have easy access to the most high-tech tools and materials, but some things had to be learned by trial and error. By now they have had many years to figure out what works and what doesn't, so many items in the cave show signs of having been repaired and improved over time.


The Batcave's Computer
The giant computer console serves as Batman's main source of information. In additional to that, it has live hookups to police radio feeds and all major news sources. Like everything else in the Batcave, the computer was built over time, and so several different stages of technology are being used at once. For instance, the console can be hooked up to both classic computer keyboards, and more modern touchscreens.


The Batcave's Garage
On the lowest level of the Batcave is the garage. A driveway leads to a secret exit for ground vehicles like the Batmobile. A landing pad is set up beneath a large opening in the Batcave's ceiling, so Batman's areial vehicles like the Batwing can take off and land. A special computer console allows Bruce and Alfred to examine the Batcave vehicles, so they can be easily fixed and upgraded.

Tuesday, March 15, 2016

Batman v Superman film informatics Part 6A: Batman's origins


For 2 decades, a masked vigilante has been fighting crime in Gotham City. With his incredible gadgets and mastery of hand-to-hand combat, he helps to keep the streets safe. The citizens of Gotham City don't know why the maske man known as Batman has chosen to protect their city. They think that maybe Batman is drawn to Gotham City's higher crime rate. Or perhaps it's easier for him to hide in the shadows of Gotham's darkened streets. Whatever the reason, Batman's crime fighting has earned him the respect of Gotham's citizens and police force alike, and they are happy to have him around.


The truth is, Batman protects Gotham City because it has always been his home. The citizens don't realize that Batman is really Bruce Wayne, billionaire head of Wayne Enterprises. As the rich owner of a big company, Bruce can live anywhere in the world or do any job he wants. But he stays in Gotham City where he was born and raised. In the day he runs his company, and he spends his nights punishing evildoers as Batman!


Bruce Wayne is the only son of Wayne Enterprises head Thomas Wayne and Martha Wayne. When the Waynes first came to America, they were hunters and traders. They designed their family crest to show weapons and animals; the Wayne fortune later grew as they expanded their business into real estate, railroads and oil. When Bruce was only a boy of about 10 years old, he and his parents went to watch a movie. After the movie, they were walking down the street on their way home, when a criminal named Joe Chill appeared and demanded their money. As Joe Chill grabbed Martha's pearl necklace, he got spooked and fired his gun, killing both Thomas and Martha in front of Bruce. Joe Chill was caught a few weeks later, and was killed by a vengeful mobster after being released on parole some 14 years later.


After his parents' tragic deaths, Bruce vowed to make the streets safe for everyone when he reached adulthood. He also knew that he needed a disguise to protect his true identity. After his parents' funeral, Bruce ran out of the church and into the Wayne Manor property, where he fell into a dry well. He landed in a large cave underground, and was frightened by a swarm of bats encircling him. But then he was inspired by the bats and the huge cavernous space, and decided that he would use that fear against the criminals in his city.

Using the anger he felt over the death of his parents, Bruce began training himself both mentally and physical for an assault on the criminal underworld of Gotham. After graduating from university with a degree in crimology, he prepared himself to fight people like the man who took away his parents. When he was 25, he created the persona of 'Batman', a masked vigilante in a dark bat inspired suit armed with advanced custom made technology like the Batmobile, a Utility Belt full of gadgets and the Batwing, operating out of the Batcave beneath Wayne Manor, all of which Bruce built with the help of Alfred.

Monday, March 14, 2016

Batman v Superman film informatics Part 5D: Allies at The Daily Planet


LOIS LANE
Lois Lane is a very successful investigative journalist who works at the Daily Planet. Her favorite stories are the hardest ones - when her pursuit of the truth takes her into dangerous places. She has interviewed terrorist leaders in war zones and soldiers on the battlefield. She has even pried secrets out of the most tight-lipped government officials.


So when Lois learned that Superman existed, it's no wonder that she quickly figured out his secret identity. Lois tracks Clark down to Smallville, Kansas where she meets with a source: Pete Ross, who was a classmate of Clark's at school. Pete tells her about Clark saving both him and the school bus with his incredible powers twenty years ago. Lois arrives at the Kent Farm and is greeted by Martha Kent, who isn't pleased to see a reporter, and sends her away. Lois then promptly goes to the local cemetery, where Clark's adopted father is buried, when Clark arrives and tells her the story of how Jonathan Kent had been killed in a tornado attack sixteen years ago, protecting Clark's secret, believing the world wasn't yet ready, which is why he still hides his abilities, leaving Lois understandable and pensive.


After returning to Metropolis, Lois is determined to drop the story and is called into Perry's office after the blogger posts it all over the Internet. Perry tells Lois that the publishers wish to sue her, and that she is given 2 weeks leave without pay as a result, to which she promptly agrees.
Lois is shown to be compassionate and fair and after her first meeting with Kal-El, smitten with the selfless heroics as well as the childhood pain he had endured all his life and decided to drop what could have been the biggest story in human history for him. Having been saved countless times during the Kryptonian invasion in Metropolis, Lois develops romantic feelings for Clark.


PERRY WHITE
Perry White is the editor in chief of The Daily Planet, which makes him the boss of both Clark Kent and Lois Lane. He places a lot of importance on integrity and excellent journalism, so he appreciates Lois' hard work and thorough investigating. But he also knows that newspapers have to be successful to survive, and hard-hitting stories don't always appeal to everyone. So he needs to strike a balance.

Since Clark is a newer and less-experienced reporter than Lois, Perry sometimes assigns him lighter stories to attract more readers. Clark understands why Perry wants him to cover sports teams and store openings. But Clark must also strike a careful balance of his own: on one hand the needs of The Daily Planet, and on the other hand his own need for information that he can use as Superman.