Saturday, July 06, 2013

Injustice: Gods Among Us Part 6B: Batman Movelist


Batman Basic Attacks List

Palm Strike:  X
Hammer Fist:  Y
Roundhouse:  A
Crusader Kick:  ← + X
Batarang Swipe:  ← + Y
Flying Kick:   + A
Caped Crusade:  → + Y
Wheel Kicks:   + A
Low Jab:  ↓ + X
Uppercut:  ↓ + Y
Low Hammerfist:   + A
Air Attacks
Flying Knee: X
Straight Kick: Y
Flip Kick: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Batman Combo Attacks List

Showdown:  X, X
Injustice: X, XY
Vengeance:  X, X, A
Tricky Bat:  X, Y, Y
Intimidation: X, Y
Mind Games:  X, Y, A
Millionaire: ← + X, X
High Tech:  ← + X, X, Y
Darkness:  ← + X, X, A
Tragic:  Y, Y
Caped Crusader: Y, Y, A
Stay Down:  ← + Y, A
Winged Avenger:  → + Y, A
Bounce Cancels
Wheel Kicks:  → →, RT
Flying Kick:  ← ←, RT

Batman Special Moves List

Straight Grapple:  ↓ → X
Sky Grapple:  ↓ ← X
Batarang:  ← → Y
Up Batarang:  ↓ ← Y
Slide Kick:  ← → A
(Air) Scatter Bombs:  ↓ ← Y
Cape Parry: ↓ ← A
Super Move
The Dark Knight:  LT + RT
 “Batman throws a special, gas filled Batarang at his opponent’s current location, stunning them for a short time before delivering a series of attacks followed up with a devastating hit and run from the Batmobile.”

Batman Character Power List

Double Jump:  ↑ + ← or ↑ + →
Mechanical Bats:  - “Batman calls down a group of up to 3 mechanical bats that hover around his body.”
Release The Bats:  B - ”Pressing B will send the mechanical bats at the opponent as projectiles and can be used in any non-reaction situation to inflict damage and set up combo opportunities.”
Bat Swarm:  ↓ + B - “If all 3 mechanical bats are active, Batman can form a shield of razor sharp bats that can hit the opponents, destroying the bats.”

Injustice: Gods Among Us Part 6A: Batman intro


Batman is a comic book superhero created by artist Bob Kane and writer Bill Finger, and first appeared in Detective Comics #27 (May 1939). Originally referred to as "the Bat-Man" and still referred to at times as "the Batman," the character is additionally known as "the Caped Crusader,"[5] "the Dark Knight," and "the World's Greatest Detective," among other titles.

Batman's secret identity is Bruce Wayne, an American billionaire playboy, industrialist, and philanthropist. Having witnessed the murder of his parents as a child, he swore revenge on criminals, an oath tempered with the greater ideal of justice. Wayne trains himself both physically and intellectually and dons a bat-themed costume in order to fight crime. Batman operates in the fictional Gotham City, assisted by various supporting characters including his crime-fighting partner, Robin, his butler Alfred Pennyworth, the police commissioner Jim Gordon, and occasionally the heroine Batgirl. He fights an assortment of villains, often referred to as the "rogues gallery," which includes the Joker, the Penguin, the Riddler, Two-Face, BaneRa's al Ghul, Scarecrow, Poison Ivy, and Catwoman, among others.


Batman became a very popular character soon after his introduction and gained his own comic book title, Batman, in 1940. A cultural icon, Batman has been licensed and adapted into a variety of media, from radio to television and film, and appears on a variety of merchandise sold all over the world such as toys and video games. The character has also intrigued psychiatrists with many trying to understand the character's psyche and his true ego in society. In May 2011, Batman placed second on IGN's Top 100 Comic Book Heroes of All Time, after Superman. Empire magazine also listed him second in their 50 Greatest Comic Book Characters of All Time. He was portrayed by various actors between the 1950s to 2012: Robert Lowery in a 15-part serial back in 1949, Adam West in the 1966 Batman TV series and subsequent movie, Michael Keaton in Tim Burton's "Batman" (1989) and its sequel "Batman Returns" (1992), Val Kilmer in "Batman Forever" (1995), George Clooney in "Batman and robin" (1997), and Christian Bale in Christopher Nolan's Dark Knight trilogy (2005, 2008, 2012).


Game Description 

“After witnessing his parents gunned down before his eyes, young Bruce Wayne swore to exact vengeance on the criminal element, disguised as a fearsome creature of the night – the Caped Crusader, Batman.”

Powers and Abilities

Unlike most superheroes, Batman has no inherent superhuman powers. To compensate for this, he relies on "his own scientific knowledge, detective skills, and athletic prowess." In the stories, Batman is regarded as one of the world's greatest detectives, if not the world's greatest crime solver. In Grant Morrison's first storyline in JLA, Superman describes Batman as "the most dangerous man on Earth," able to defeat a team of superpowered aliens by himself in order to rescue his imprisoned teammates. He has spent a significant portion of his life traveling the world and acquiring the skills needed to aid in his crusade against crime. His knowledge and expertise in almost every discipline known to man is nearly unparalleled by any other character in the DC Universe.
Batman is an expert in interrogation techniques and would often use law enforcement methods as well as torture. Several of his methods include hanging a person over the edge of a building by the leg or chaining a person upside down and beat them. He usually just uses his frightening appearance to get answers. Batman has been repeatedly described as one of the greatest martial artists in the DC Universe; his skills in hand-to-hand combat are said to rival such notable martial artists as Lady Shiva, Bronze Tiger, and Richard Dragon.
Batman has the ability to function while tolerating massive amounts of physical pain, withstand telepathy and mind control. He is a master of disguise, often gathering information under the identity of Matches Malone, a notorious gangster. He is also skilled in spying, thus allowing him to hide in unexpected places. His ninjutsu training has made him a master at stealth where he can can appear and disappear in rather impossible situations. He is efficient with observation skills and forensic investigation.

Costume

Batman's costume incorporates the imagery of a bat in order to frighten criminals, while also concealing his true identity. The details of the Batman costume change repeatedly through various stories and media, but the most distinctive elements remain consistent: a scallop-hem cape, a cowl covering most of the face featuring a pair of bat-like ears, a stylized bat emblem on the chest, and the ever-present utility belt. Most versions of the Batsuit incorporate some form of body armor, and often night-vision, gas filters, and other aids to combat effectiveness or protection. All versions of the outfit incorporate a utility belt containing a variety of crimefighting equipment.

Utility Belt 

Batman's utility belt is his most characteristic prop, much like Wonder Woman's Lasso of Truth, or Green Lantern's Power Ring. The exact contents of this belt are not known because Batman usually changes it to suit his needs. His uncanny ability to carry unusually appropriate tools is legendary. Batman's enemies are especially interested in the utility belt as they believe it will give them an advantage over him, but the belt's compartments are locked and only Batman knows how to open them. There have been a few instances where the security is been bypassed: In the Justice League episode "Injustice for All", Lex Luthor managed to open the belt and in an episode of The Batman "The Cat and the Bat" Catwoman stole Batman's utility belt and managed to open the capsules. The utility belt is depicted as having defense mechanisms such as electric shock, locks, marker paint, or stun gas in order to prevent tampering, but for some reason, it doesn't prevent the belt from being removed.

Equipment 

Batman uses a large arsenal of specialized gadgets in his war against crime, the designs of which usually share a bat motif. Perhaps the most famous equipment used by Batman. These take the place of firearms, which Batman does not use, as firearms killed his parents. Batarangs are customizable throwing weapons, similar to shurikens, and are collapsible so that a large number of them can fit inside of Batman's utility belt. There are several special varieties of the batarang, aside from the regular type. Explosive batarangs explode once they hit their target. Electric batarangs deliver powerful electric shocks to whatever they come in contact with. These batarangs can electrocute enemies or overload electronic devices. Remote-controlled batarangs let Batman fully steer the batarang via a remote control. These are used when a straight line of sight isn't possible. These batarangs have cameras in them so that Batman can see where they are going.
Grapple gun: This gun shoots out a claw shaped projectile on a retractable high-tensile cord, which grabs onto a surface. Then, this cord pulls Batman to his target. He recently received a boost upgrade, launching him high into the air above the target point if he desires (so Batman can glide from there). The grapple gun can also pull down walls, grab enemies and pull them closer, or pull guns straight out of their hands. It is not kept in the belt itself. Rather, it magnetically attaches to it.
Smoke Pellets: Large amounts of smoke can be deployed by throwing or breaking open these small hardened-gelatin spheroid capsules. Often used to quickly provide cover for Batman's stealthly exits and entries. Due to Batman's high-tech cowl lenses, he can see perfectly through the smoke. 
Bolas: Thrown around the feet of Batman's enemies to tie them with a composite-nylon cord. Often causes an escaping opponent to trip. With the push of a button in Batman's glove it can deliver an electric shock.

Transportation 

Batman's primary vehicle is the Batmobile, which is usually depicted as an imposing black, sleek shaped convertible with large tailfins that resemble a bat's wings (although in Nolan's Dark Knight trilogy, the Tumbler is a cross between a Lamborghini and an army tank). Batman's other vehicles include the Batplane (aka the Batwing, or simply The Bat), Batboat, Bat-Sub, and Batcycle (also known as the Batpod).

Friday, July 05, 2013

Injustice: Gods Among Us Part 5B: Bane movelist


Bane Basic Attacks List

Brute Jab:  X
Brute Hammerfist:  Y
Brute Kick:  A
Shin Splint:  ← + X
Earthquake Stomp:  ← + Y
Thundering Dropkick:   + A
Shattering Cross:  → + X
Lucho Powerpunch:  → + Y
Fist Slam:  → + Y
Devastator:   + A
Quick Kick:  ↓ + X
Rising Double Fist:  ↓ + Y
Fist Trip:   + A
Air Attacks
Demolish: X
Crushing: Y
Pulverize: A
Body Splash: ↓ + A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Bane Combo Attacks List

Punching Bag:  X, X
Juiced: X, XY
Feel The Pain: X, X, A
Bring It:  + X, X
Bitter Taste:   + X, XY
Dead One: X, Y
Final Strike: X, Y, A
Secret Six: Y, Y
Venom Strength: Y, Y, A
Knightfall:  ← + Y, X
Master Of Disguise:  ← + Y, A
Veritas Liberat:   + Y, ↓, Y
Infinite Crisis:  + Y, ↓, A
Bounce Cancels
Devastator:  → →, RT
Thundering Dropkick:  ← ←, RT

Bane Special Moves List

Body Press:  ↓ A
Raging Charge:  X
Double Punch:  Y
Venom Uppercut:  ↓  Y
Ring Slam:  ↓  X
Super Move
Break The Bat:  LT + RT
“After juicing himself with a powerful dose of Venom, Bane attempts an unblockable grab. If successful, Bane delivers a series of crushing blows before finishing them off with a devastating backbreaker that would cripple even the mightiest of heroes.”

Bane Character Power

Venom Boost:  B - “Bane can close himself with 1,2, or 3 levels of Venom, (even while attacking) increasing his overall damage per dose and adding armor to his special attacks. When the buff wears off Bane will become weakened. While will inflict less damage, take more damage, and will move at a slower speed. This weakness is intensified based on the amount of Venom used.”

Injustice: Gods Among Us Part 5A: Bane intro


Bane is a fictional supervillain who appears in comic books published by DC Comics. The character's origin was in Batman: Vengeance of Bane #1 (January 1993), and was created by Chuck Dixon, Doug Moench, and Graham Nolan. Bane has been one of Batman's more physically and intellectually powerful foes. He is often credited for being the only villain to have "Broken The Bat". IGN's list of the Top 100 Comic Book Villains of All Time ranked Bane as #34. Bane was portrayed as a minor villain by Robert Swenson in the 1997 film Batman & Robin, directed by Joel Schumacher, and he was portrayed by Tom Hardy as the main antagonist in the 2012 film The Dark Knight Rises.
Game Description: 
“Growing up in Santa Prisca Pena Dura prison, the intellectually gifted Bane was educated in the ways of crime. He was subjected to experiments with the drug Venom, which gave him super strength.”

Powers and Abilities 
Bane is highly intelligent; in Bane of the Demon, Ra's al Ghul says that Bane "has a mind equal to the greatest he has known" (although Talia dismisses Bane's intellect as the cunning of an animal rather than the cultured, trained intellect of Batman). In prison, he taught himself various scientific disciplines equal to the level of understanding of leading experts in those fields. He knows six active languages and at least two additional arcane and dead ones; among these are Spanish, English, Persian, and Latin. The Bane of the Demon storyline reveals that he has a photographic memory; within one year, he is able to deduce Batman's secret identity. 

Bane is also highly devious and a superb strategist and tactician. In prison, Bane also invented his own form of calisthenics, meditation, and a fighting style that he uses against other well-known martial arts fighters within the DC Universe. Bane creator Chuck Dixon's early tales portray Bane as a very calm, centered warrior akin to the Bruce Lee; in as much that he draws strength through calm meditation, and the spiritual energy of the "very rock of Peña Dura". Dixon imbued Bane with an almost supernatural quality when he explained that Bane triumphed in all of his prison fights by employing these abilities, while his opponents had only rage and greed to propel them. Multiple scenes in "Vengeance of Bane" explore this aspect when it explains that Bane's mastery of meditation techniques "made time and space playthings to him". A subsequent scene that reinforces this ability comes when Bird first comes to Bane for help, because he heard from other inmates that Bane has "magic... the kind that allows him to travel beyond the prison walls." Usage of Venom enhances his physical abilities, including his strength and healing process, to superhuman levels.

Thursday, July 04, 2013

Injustice: Gods Among Us Part 4B: Ares Movelist


Ares Basic Attacks List

Devil’s Fist:  X
Waring Cross:  Y
Thundering Stomp:  A
Sliding Strike:  ← + X
Downward Hammerfist:  ← + Y
Fierce Gauntlet:   + A
Front Knee:  → + X
Savage Uppercut:  → + Y
Raging Fists:   + A
Low Sweep:  ↓ + X
Fearful Cut:  ↓ + Y
Surprise Strike:   + A
Air Attacks:
Spearing Stab: X
Crowning Elbow: Y
Mighty Hammerfist: A
Throws:
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Ares Combo Attacks List

Deity Ruler:  X, X
Supreme General: X, XY
Reign Of Terror: X, Y
Honor The Gods:  X, Y, A
Olympian Might:   + X, A
Furious Anger:  + X, Y
Bloodshed:  + X,  A
Divine Order: Y, Y
Cerberus Pain: Y, Y, A
Mighty Aggression:  ← + Y, X
Invading Force:  ← + Y, A
Bow To Me:   + Y, A
Malevolent Violence: A,  Y
Immortal Rush: A, A
Bounce Cancels:
Raging Fists  → →, RT
Fierce Gauntlet:  ← ←, RT

Ares Special Moves List

Phase Shifter:  ↓  X
God Smack:  ↓  Y
Close God Smack:  ↓  Y,
Far God Smack:  ↓  Y,
Dark Energy:  ↓  X
Warp Transmission (Behind):    A
Warp Transmission (Front):    A

Super Move


Atlantean Rage:  LT + RT
Ares attacks with a massive swords strike before summoning an ancient undead army to unleash a volley of arrows at his opponent. While reeling from the attack Ares grows into a giant and brings down the full orce of his powers as the God of War.”

Ares Character Powers List

Weapons Of War:  B - “Ares can call upon the might of his two favorite weapons (his razor sharp blade or crushing battle axe) and manipulate them to strike at his opponents.”
Straight Sword:  - “Press B to summon a straight sword attack. Ares can cancel the straight sword attack by dashing forwards and backwards.”
Downward Sword:  B↑ - “Hold B and press ↑ summons a downward sword. Ares can cancel the downward sword by dashing forwards.”
Rising Sword:  B↓ - “Hold B and press  summons a rising sword. Ares can cancel the rising sword by dashing forwards.”
Straight Axe:   +B - “Hold ← and press to summon a straight axe attack. Ares can cancel the straight axe attack by dashing forwards and backwards.”
Downward Axe:    +B↑ - “Hold ← press and hold B press ↑ for a downward axe. Ares can cancel the downward axe by dashing forwards.”
Rising Axe:   +B↓ - “Hold ← press and hold B press  for a rising axe. Ares can cancel the rising axe by dashing forwards.”

Injustice: Gods Among Us Part 4A: Ares intro


Ares is a fictional character, a supervillainous Greek god appearing in DC Comics publications and related media. Based upon the Greek mythological figure of the same name, he is the God of War and one of the major adversaries of Wonder Woman.

Game Description
“The Greek god of war, Ares, thrives on conflict. Thus, he does everything he can to stoke the fires of mankind’s wars, much to the consternation of Wonder Woman and her fellow Amazons.”

Powers and Abilities
As do all the immortal Olympian gods, Ares possesses tremendous strength, though he is now perhaps the strongest of them, rivaled only by Heracles. Moreover, he is a master of conflict and strategy with centuries of experience in the field, and has complete telekinetic command and mastery over any weapon. He also possesses superhuman speed and superhuman agility equal to that of Hermes once he absorbs massive amounts of the psychic energies that give him his powers. Pertaining to his being a war god, violence, anger, hate, death, and bloodshed make him stronger and heals any wounds he may receive as his soul is able to absorb the psychic energy created by such events. His armor is virtually indestructible and his weapons are greater than mortal ones. He can shapeshift his being into any form he wishes and can teleport himself and others. He is now also recognized as the Death God of the Greek Pantheon and thus has control over the dead and is able to resurrect and command a whole army of undead from the Underworld to do his will and then send them back whenever he wishes. Being a god, he is also immortal and cannot be harmed by mortal weapons, only magical ones.

Wednesday, July 03, 2013

Injustice: Gods Among Us Part 3B: Aquamn Move List


Aquaman Basic Attacks List


Flounder Fist:  X
Trident Push:  Y
Trident Spin:  A
Mera’s Fury:  ← + X
Trident Slam:  ← + Y
Whirl Pool:   + A
Surface Dwellers:  → + X
Stingray Sweep:  → + Y
For Neptune:   + A
Shark Strike:  ↓ + X
Rising Trident:  ↓ + Y
Sea Sweep:   + A
Air Attacks
Urchin Kick: X
Air Stab: Y
Trident Jab: A
Throws:
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Aquaman Combo Attacks

Seven Seas:  X, X
Aquatic Ace: X, XY, A
Marine Marvel:  → + X, A
Tidal Wave:  → + X, A, Y
From The Depths: ← + X, Y
Huzzah:  ← + X, Y, A
Tsunami Slam: Y, Y
Atlantean Strength: Y, Y, A
Orin Origin:  ← + Y, A
Deep Sea:   + Y, X A
Bounce Cancels
For Neptune:  → →, RT
Whirl Pool:  ← ←, RT

Aquaman Special Moves

Trident Rush:  ↓ → X
From The Deep:  ↓ ← Y
Water Shield:    A
Trident Scoop:  ↓ ← X
Trident Toss:  ← → Y
Super Move
Atlantean Rage:  LT + RT
“Summoning the full fury of the Seven Seas, Aquaman strikes the opponent with Neptune’s Trident before summoning a massive tidal wave that engulfs his opponent, and great white sharks lunge forward at the hapless foe.”

Aquaman Character Powers List

Water Of Life:  B 
“While under the effects of the Water of Life, Aquaman recovers from reactions more quickly, allowing him to slip out of combos or attacks more easily.”

Injustice: Gods Among Us Part 3A: Aquaman intro


Aquaman is a superhero who stars in many comic book titles by DC Comics. Created by Paul Norris and Mort Weisinger, the character debuted in More Fun Comics #73 (November 1941). Initially a backup feature in DC's anthology titles, Aquaman later starred in several volumes of a solo title. During the late 1950s and 1960s superhero-revival period known as the Silver Age, he was a founding member of the Justice League of America. In the 1990s Modern Age, Aquaman's character became more serious than in most previous interpretations, with storylines depicting the weight of his role as king of Atlantis. Later accounts reconciled both facets of the character, casting Aquaman as serious and broody, saddled with an ill reputation and struggling to find a true role and purpose beyond his public side as a deposed king and a fallen hero.

Game Description 
“Born to a human father and Atlantean mother, the hybrid Arthur Curry is the rightful heir to the throne of Atlantis, and has sworn to protect the surface world against the monstrous dangers of the deep.”

Powers and Abilities
Aquaman's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on marine life, Aquaman has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans). As per the 2011 DC continuity reboot, Aquaman's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Aquaman is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their midbrain.

Aquaman has a number of superhuman powers, most of which derive from the fact that he is adapted to live in the depths of the ocean. He has the ability to breathe underwater. He possesses superhuman durability high enough to remain unaffected by the immense pressure and the cold temperature of the ocean depths, this also makes him tough enough to be invulnerable to machine gun fire. He also possesses superhuman strength. He can swim at very high speeds, capable of reaching speeds of 10,000 feet per second and can swim up Niagara Falls. He can see in near total darkness and has enhanced hearing granting limited sonar. Although he can remain underwater indefinitely without suffering any ill effects, Aquaman grows weak if he remains on land for extended periods.

After the loss of his left hand, Aquaman initially replaced it with a cybernetic retractable hook, then a cybernetic hand. The mechanical hand was replaced by a magical hand made out of water given to him by the Lady of the Lake, which grants Aquaman numerous abilities, including but not limited to: the ability to dehydrate anyone he touches and killing them instantly, the ability to shoot jets of scalding water, healing abilities, the ability to create portals into mystical dimensions, and the ability to communicate with the Lady of the Lake through the waterbearer hand.

Tuesday, July 02, 2013

Injustice: Gods Among Us part 2: List of Characters

The roster was selected internally by NetherRealm Studios with input from DC Comics. The main goal during the selection process, which took around three to four months, was to create a cast featuring a wide range of characters with regards to size, ability, and level of superpower. Characters were also chosen based on criteria such as gender, popularity, and how well they fit within the Injustice storyline. The addition of each playable hero and villain required about six weeks of development. The characters were designed with the intent to make each fighter unique. Fighting styles and movesets were tailored to the lore and personality of each character. Ed Boon stated that DC Comics had given NetherRealm a large amount of freedom with their properties, allowing them to put their own spin on characters. Several other characters from the DC Universe also appear as non-player characters, making cameo appearances in story cutscenes, stages, and other game modes.
Featuring a vast number of playing modes as well as bonus features, Injustice: Gods Among Us also includes a single-player campaign, which presents the events that occur after Superman destroys Metropolis. Being tricked by Joker, Superman devastates the city, killing innocent civilians along with his beloved Lois Lane; however, some of the world’s mightiest super heroes led by Batman manage to escape. Enraged and helped by a series of superheroes, Superman decides to introduce a new regime in Metropolis, but Batman and his rebels (insurgents) fight to stop him and free the remaining survivors.
The gameplay in Injustice: Gods Among Us is similar to the one experienced in Mortal Kombat 2011, which also developed by NetherRealm Studios, but there are several important changes that can be observed by players. The Characters are split between two characteristics: Power and Gadget. For the most part, these categories mainly affect how the characters interact with the Arenas.
Power Characters are usually big and strong. They are the type of heroes and villains that are really "super," and got their powers through unusual ways. When they interact with arenas, they can throw cars, break statues, etc. 
Gadget Characters are usually the heroes and villains that rely on tech and gadgets, or aren't as physically strong as the Power Characters. Normally, these characters don't have true super powers, just like Batman and Green Arrow. When they interact with Arenas, they may jump off obstacles or hit an enemy into an object.

List of playable characters:
- Aquaman (Arthur Curry)
- Ares (Olympian God of War)
- Bane (Antonio Dorrance)
- Batman (Bruce Wayne)
- Black Adam (Teh-Adam)
- Catwoman (Selina Kyle)
- Deathstroke (Slade Wilson)
- Doomsday (name unknown)
- The Flash (Barry Allen)
- Green Arrow (Oliver Quinn)
- Green Lantern (Hal Jordan)
- Harley Quinn (Harley Frances Quinzel)
- Hawkgirl (Shayera Hol)
- The Joker (name unknown)
- Killer Frost (Louise Lincoln)
- Lex Luthor (Alexander Luthor)
- Nightwing (Richard Grayson)
- Raven Roth
- Shazam (Billy Batson)
- Sinestro, Thaal
- Solomon Grundy (formery Cyrus Gold)
- Superman (Kal-El/Clark Kent)
- Wonder Woman (Princess Diana)

List of downloadable characters:
- Batgirl (Barbara Gordon)
- General Zod
- Lobo
- Martian Manhunter (J'onn J'onnz)

Monday, July 01, 2013

Injustice: Gods among Us Part 1: Description


Description 
Injustice: Gods Among Us is a fighting game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Wii U, and Xbox 360. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An iOS variation of the game was released on April 3, 2013.


Gameplay
The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: power characters, who rely on brute strength and innate abilities, and gadget characters, who use weapons, items, and other external mechanisms to win.

The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers. Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can attach a bomb to a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players have the option to turn off interactive elements.

During combat, players charge their character's super meter by performing combos or getting hit by the opponent. Portions of the super meter can be used for performing enhanced special moves or countering enemy moves. With a full meter, players can unleash their strongest special attack. Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter. A clash may be used to interrupt an opponent during a combo, and each player can only use it once after losing their first health bar. During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the clash.

The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters. Minigames are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent. Additional features include Battle Mode, Versus Mode, Training Mode, and S.T.A.R. Labs, which includes 240 character-specific challenges of varying difficulty. Online multiplayer modes include King of the Hill, a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and Survivor, which carries over the current winner's health bar and character selection over each match. Playing through any of the game's modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards.