Friday, July 26, 2013

Injustice: Gods Among Us Part 26A: Wonder Woman intro


Wonder Woman is a fictional DC Comics superheroine created by American psychologist and writer William Moulton Marston. She first appeared in All Star Comics #8 (cover-dated Jan. 1942). The Wonder Woman title has been published by DC Comics almost continuously except for a brief hiatus in 1986. Her depiction as a heroine fighting for justice, love, peace, and sexual equality has also led to Wonder Woman being widely considered a feminist icon. Wonder Woman is a warrior princess of the Amazons (based on the Amazons of Greek mythology) and is known in her homeland as Diana of Themyscira. She is gifted with a wide range of superhuman powers and superior combat and battle skills. She also possesses an arsenal of weapons, including the Lasso of Truth, a pair of indestructible bracelets, a tiara which serves as a projectile, and, in some stories, an invisible airplane.
Created during World War II, the character was initially depicted fighting the Axis military forces, as well as an assortment of supervillains. Since then, Wonder Woman has gained a formidable cast of enemies bent on eliminating the Amazon, including classic villains such as Cheetah, Ares and Circe, as well as many gods and monsters from Greek mythology. Wonder Woman has also regularly appeared in comic books featuring the superhero teams Justice Society (from 1941) and Justice League (from 1960).

Game Description
“Daughter of an Amazon and the Greek God Zeus, Diana was trained by the God of War Ares, and armed with magical weapons. One of the most formidable warriors on earth, Wonder Woman fights to protect the innocent.”

Powers and Abilities
In the Post-Crisis universe, Wonder Woman receives her powers as a blessing from the Olympian deities:
  • Demeter, the goddess of agriculture and fertility, blessed Diana with strength drawn from the Earth spirit Gaea, making her one of the physically strongest heroes in the DC Universe and the strongest female heroine of all in the DC Universe. Her connection to the earth allows her to heal at an accelerated rate so long as she is in contact with the planet. In rare cases where she has been gravely injured, Diana showed the ability to physically merge with the earth, causing whatever injuries or poisons to be expelled from her body; such an act is considered sacred, and can only be used in extreme cases. 
  • Pallas Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. Athena's gift has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as leadership, military strategy, and armed and unarmed combat. More recently, Athena bound her own eyesight to Diana's, granting her increased empathy. 
  • Artemis, goddess of the hunt, animals, and the Moon, graced Diana with the Eyes of the Hunter and unity with beasts. The Eyes of the Hunter ability gives Diana a full range of enhanced senses, including telescopic vision and super hearing. 
  • Hestia, goddess of hearth and home, granted Diana sisterhood with fire. This power has been shown to control the "Fires of Truth," which Diana wields through her lasso, making anyone bound by it unable to lie. This ability also grants her resistance to both normal and supernatural fire. Hermes, the messenger god of speed, granted Diana superhuman speed and the ability to fly. She is capable of flying at speeds approaching half the speed of light. She can react quickly enough to deflect bullets, lasers, and other projectiles with her virtually impenetrable bracelets. After the 2011 relaunch of the character, Wonder Woman does not naturally possess the power of flight. She gains it once she is hit by a feather thrown by Hermes. 
  • Aphrodite, goddess of love, bestowed Diana with stunning beauty, as well as a kind heart. While not invulnerable, she is highly resistant to great amounts of concussive force and extreme temperatures. Edged weapons or projectiles applied with sufficient force, though, are able to pierce her skin. Due to her divine origins, Diana can resist many forms of magical manipulation.
She is able to astrally project herself into various lands of myth. Her physical body reacts to whatever happens to her on the mythical astral plane, leaving her body cut, bruised, or sometimes strengthened once her mind and body are reunited. She can apparently leave the planet through meditation, and did this once to rescue Artemis while she was in hell.

Skills and resources
Diana is depicted as a masterful athlete, acrobat, fighter and strategist, trained and experienced in many ancient and modern forms of armed and unarmed combat, including exclusively Amazonian martial arts. In some versions, her mother trained her, as Wonder Girl, for a future career as Wonder Woman. From the beginning, she is portrayed as highly skilled in using her Amazon bracelets to stop bullets and in wielding her golden lasso. Batman once called her the "best melee fighter in the world". The modern version of the character is known to use lethal force when she deems it necessary.
Diana has an arsenal of powerful god-forged weapons at her disposal, but her signature weapons are her indestructible bracelets and the Lasso of Truth.

  • Her bulletproof bracelets were formed from the remnants of Athena's legendary shield, the Aegis, to be awarded to her champion. The shield was made from the indestructible hide of the great she-goat, Amalthea, who suckled Zeus as an infant. These forearm guards have thus far proven indestructible and able to absorb the impact of incoming attacks, allowing Wonder Woman to deflect automatic weapon fire and energy blasts. Diana can also slam the bracelets together to create a wave of concussive force capable of making strong beings like Superman's ears bleed. Recently, she gained the ability to channel Zeus's lightning through her bracelets as well. Zeus explained to her that this power had been contained within the bracelets since their creation, because they were once part of the Aegis, and that he had only recently unlocked it for her use. After the 2011 relaunch of the character, it was revealed that Diana was the daughter of Zeus and Hippolyta and that the bracelets are able to keep the powers she has inherited from Zeus in check.
  • The Lasso of Truth, or Lariat of Hestia, was forged by Hephaestus from the golden girdle of Gaea. It compels all beings who come into contact with it to tell the absolute truth and is virtually indestructible; the only times it has been broken were when Wonder Woman herself refused to accept the truth revealed by the lasso, such as when she confronted Rama Khan of Jarhanpur, and by Bizarro in Matt Wagner's non-canonical Batman/Superman/Wonder Woman: Trinity. It also at one time had the power to force anyone caught to obey any command given them, even overriding other kinds of mind control; this was effective enough to defeat strong-willed beings like Captain Marvel. Diana wields the lasso with great precision and accuracy and can use it as a whip or noose.
  • As early as the 1950s, Wonder Woman's Golden Tiara has also been used as a razor-edged throwing weapon, returning to her like a boomerang. It is also possible for Diana to contact Amazons back on Themyscira using the telepathic power of the red star ruby in the centre of her tiara.
  • The Golden, Silver, and Bronze Age portrayals of Wonder Woman showed her using an Invisible plane that could be controlled by mental command. Its appearance has varied over time; originally it had a propeller, while later it was drawn as a jet aircraft resembling a stealth aircraft.
  • Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armour with golden wings, pteruges, chest-plate, and golden helmet in the shape of an eagle's head. She also possesses a magic sword forged by Hephaestus that is sharp enough to cut the electrons off an atom.

Thursday, July 25, 2013

Injustice: Gods Among Us Part 25B: Superman Movelist


Superman Basic Attacks List

Hook Punch:  X
Overhead Smash:  Y
Fist Of Justice:  A
Quick Heat:  ← + X
Kryptonian Strike:  ← + Y
Charge Punch:  ← + A
Cross Swipe:  → + Y
Charge Overhead:   + A
Flying Low: ↘ + A
Quick Jab:  ↓ + X
Uppercut:  ↓ + Y
Low Poke:   + A
Air Attacks
Steel Fist: X
Double Fist: Y
Hammer Punch: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Superman Combo Attacks List

It’s A Bird: XX
Great Purge:  X, XX
Kryptonite Bash:  X, X, Y
Speeding Bullet: YY
The Last Son:  Y, Y, A
Unstoppable:  ← + Y, A
Solitude Strikes:  → + Y, A
Steel Rush: → + Y↓ + X
Man of Steel:  → + Y↓ + X, A
Bounce Cancels
Popup Cancel:  →→, RT
Pushaway Cancel:  ←←, RT

Superman Special Moves List

Super Breath:  ↓ ← Y
Heat Vision:  ↓ ← X
(Air) Heat Vision:  ↓ ← X
Rising Grab: ↓ → Y
Flying Punch:  ←→ A
(Air) Flying Ground Smash:  ↓ + A
Heat Zap:  ↓ ← A
Low Scoop:  ↓ → X
Super Move
Kryptonian Crush:  LT + RT

Superman Character Powers List


Fury of Krypton: B “The Fury of Krypton will cause all of Superman’s attacks to ignore armor and inflict increased damage for a short time.”
Air Dash: “While in the air, Superman can air dash by tapping  → → or ← ←.”

Injustice: Gods Among Us Part 25A: Superman intro


Superman is a fictional character, a superhero that appears in comic books published by DC Comics, and is widely considered an American cultural icon. Superman was created by writer Jerry Siegel and artist Joe Shuster, high school students living in Cleveland, Ohio, in 1933; the character was sold to Detective Comics, Inc. (later DC Comics) in 1938. Superman first appeared in Action Comics #1 (June 1938) and subsequently appeared in various radio serials, television programs, films, newspaper strips, and video games. With the success of his adventures, Superman helped to create the superhero genre and establish its primacy within the American comic book.
Superman's appearance is distinctive and iconic. He usually wears a blue costume, red cape, and stylized red-and-yellow "S" shield on his chest. This shield is used in a myriad of media to symbolize the character.
The origin story of Superman relates that he was born Kal-El on the planet Krypton, before being rocketed to Earth as an infant by his scientist father Jor-El, moments before Krypton's destruction. Discovered and adopted by a a farmer and his wife (Jonathan and Martha Kent) in Kansas, the boy is raised as Clark Kent and imbued with a strong moral compass. Very early he started to display superhuman abilities, which upon reaching maturity, he resolved to use them for the benefit of humanity. Superman resides and operates in the fictional American city of Metropolis. As Clark Kent, he is a journalist for a Metropolis newspaper called the Daily Planet. He is a founding member of the Justice League of America and a charter member of the Legion of Super-Heroes in the 30th Century.
Superman placed first on IGN's Top 100 Comic Book Heroes in May 2011. The character of Superman has appeared in various media aside from comic books, including radio and television series, several films, and video games. The first adaptation was a a daily newspaper comic strip, launched on January 16, 1939, and running through May 1966; significantly, Siegel and Shuster used the first strips to establish Superman's background, adding details such as the planet Krypton and Superman's father, Jor-El, concepts not yet established in the comic books. Following on from the success of this was the first radio series, The Adventures of Superman, which premiered February 12, 1940, and featured the voice of Bud Collyer as Superman. Collyer was also cast as the voice of Superman in a series of 17 Superman animated cartoons produced by Fleischer Studios and Famous Studios for theatrical release from 1941-43. In 1948, the movie serial Superman made Kirk Alyn the first actor to portray the hero onscreen. In 1951 came the television series Adventures of Superman starring George Reeves. Television series featuring Superman and Superboy would debut in the 1980s, 1990s and 2000s. Superman returned to movie theaters in 1978 with director Richard Donner's Superman, starring Christopher Reeve as the titular character, which spawned three sequels in the next 9 years. In 2006, Bryan Singer directed the feature Superman Returns (with Brandon Routh as the titular hero), and in 2013, director Zack Snyder rebooted the film franchise with Man of Steel, starring Henry Cavill as the hero.

Game Description
“The last son of Krypton was found by the Kent family, which raised him as a human, giving him the name Clark. The first and greatest hero of them all, Superman fights to protect his adopted world from evil.”

Powers and Abilities
As an influential archetype of the superhero genre, Superman possesses extraordinary powers, with the character traditionally described as "faster than a speeding bullet, more powerful than a locomotive, and able to leap tall buildings in a single bound", a phrase coined by Jay Morton and first used in the Superman radio serials and Max Fleischer animated shorts of the 1940s as well as the TV series of the 1950s. For most of his existence, Superman's famous arsenal of powers has included flight, super-strength, invulnerability to non-magical attacks, super-speed, vision powers (including x-ray, heat-emitting, telescopic, infra-red, and microscopic vision), super-hearing, super-intelligence, and super-breath, which enables him to blow out air at freezing temperatures, as well as exert the propulsive force of high-speed winds.
As originally conceived and presented in his early stories, Superman's powers were relatively limited, consisting of superhuman strength that allowed him to lift a car over his head, run at amazing speeds and leap one-eighth of a mile, as well as an incredibly dense body structure that could be pierced by nothing less than an exploding artillery shell. Writers gradually increased his powers to larger extents during the Silver Age, in which Superman could fly to other worlds and galaxies and even across universes with relative ease. He would often fly across the solar system to stop meteors from hitting the Earth or sometimes just to clear his head. Writers found it increasingly difficult to write Superman stories in which the character was believably challenged, so DC made a series of attempts to rein the character in. Superman's power levels have again increased since then, with Superman currently possessing enough strength to hurl mountains, withstand nuclear blasts with ease, fly into the sun unharmed, and survive in the vacuum of outer space without oxygen.
The source of Superman's powers has changed subtly over the course of his history. It was originally stated that Superman's abilities derived from his Kryptonian heritage, which made him eons more evolved than humans. This was soon amended, with the source for the powers now based upon the establishment of Krypton's gravity as having been stronger than that of the Earth. This situation mirrors that of Edgar Rice Burroughs' John Carter. As Superman's powers increased, the implication that all Kryptonians had possessed the same abilities became problematic for writers, making it doubtful that a race of such beings could have been wiped out by something as trifling as an exploding planet. In part to counter this, the Superman writers established that Kryptonians, whose native star Rao had been red, possessed superpowers only under the light of a yellow sun.
Superman is most vulnerable to green Kryptonite, mineral debris from Krypton transformed into radioactive material by the forces that destroyed the planet. Exposure to green Kryptonite radiation nullifies Superman's powers and immobilizes him with pain and nausea; prolonged exposure will eventually kill him. The only substance on Earth that can protect him from Kryptonite is lead, which blocks the radiation. Lead is also the only known substance that Superman cannot see through with his x-ray vision. Although green Kryptonite is the most commonly seen form, writers have introduced other forms over the years: such as red, gold, blue, white, and black, each with its own effect.

Wednesday, July 24, 2013

Injustice: Gods Among Us Part 24B: Solomon Grundy Movelist


Solomon Grundy Basic Moves List

Decimate Fist:  X
Muddy Boot:  Y
Marsh Mash:  A
Light-Headed:  ← + X
Swampy Stomp:   + Y
Grundy Blast:   + A
Cyrus Kick:   + X
Butcher Slash:   + Y
Grundy Crush:   + A
Gut Punch:  ↓ + X
Rising Backhand:  ↓ + Y
Low Hook:   + A
Air Attacks
Hinge Kick: X
Quick Kick: 
Double Boot: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Solomon Grundy Combo Moves List

Heavy Hand:  X, X
Driven To Kill:  X, XY
Destroy:  X, X, A
Face Of Evil:  X← + Y
Born On A Monday:   + XA
Reanimated:  → +, X , Y
No Pain:   + X, YY
Death To All:   + XA
Already Dead:   + Y, A
Rest In Peace:   + YY
Slaughter Swamp:   + Y, Y, A
Bad Blood:  A, Y
Dead’s Blood:  A, A
Tombstoned:  ↓ + X, A
Swampland:  ↓ + Y, A
Combo Cancels
Grundy Crush:  ←←, LT
Grundy Blast:  →→, LT

Solomon Grundy Special Moves List

Cleaver Spin:   X
Walking Corpse:  ←  A
Grave Rot:   A
Dead Air:  ←  Y
Swamp Hands:   Y
To The Grave:   X
Super Move
Grave Digger:  LT + RT“Upon activating Grave Digger, Grundy enters into a state of increased speed and defense. Additionally, all attacks are replaced with an unblocking grab that if landed, will lead to Grundy inflicting a series of devastating attacks before pulling out his own headstone from his stomach and smashing it over his opponent’s head.”

Solomon Grundy Character Powers List

The Pain Chain:  B - “Once Grundy initiates The Pain Chain, he can obliterate his opponent by performing 1 of 3 follow-up throws, each of which buffs a different attribute for the remainder of the fight or until he buffs a different attribute with a different chain. Pressing RT when performing The Pain Chain will make the initial grab unblockable and armored.”
Power Chain:  ← B - “Increases damage on all attacks.”
Power Final Hit:  ↓→B – “Further increases damage on all attacks.”
Health Chain:  ↓↓B - “Reduces damage taken.”
Health Final Hit:  ↑↑B - “Further reduces damage taken.”
Defense Chain:  ↓↑- “Reduces block damage taken.”
Defense Final Hit:  ↑↓B - “Further reduces block damage taken.”

Injustice: Gods Among Us Part 24A: Solomon Grundy intro


Solomon Grundy is a fictional character, a zombie supervillain in the DC Comics Universe and as an antihero in the DC Animated Universe. Named after the 19th century nursery rhyme, Grundy was introduced as an enemy of the Golden Age Green Lantern (Alan Scott), but has since become a prominent enemy for a number of superheroes, such as Superman and Batman. He also has ties to DC/Vertigo's Swamp Thing character, vital in the sprout storyline (Swamp Thing #66 November 1987). He first appeared in All-American Comics #61 (October 1944). Solomon Grundy is one of the earliest if not the first depiction of a zombie in the comic medium.

Game Description
When criminal Cyrus Gold was killed, his remains were resurrected by the powers of the swamp his body fell into. Becoming Solomon Grundy, the mindless brute wants to destroy all Earth’s heroes.”

Powers and Abilities
Solomon Grundy has superhuman strength and stamina. His strength has varied greatly through the years; for instance, in the Long Halloween story arc, Batman beat Grundy, while at various points his strength is on par with Superman's. He is virtually indestructible and immortal thanks to the elemental energy that imbues his form with pseudo-life. He is nearly invulnerable to physical, magical, and energy attacks and he is not affected by fire or cold. He has proven highly resistant to the effects of the original Green Lantern's power ring (which is attributed to his part-plant essence; originally because he had absorbed plant matter from the swamp, and later because he was a partial "plant elemental" like Swamp Thing).
Grundy possesses a healing factor. While he has occasionally been destroyed, he has always returned to life sooner or later, though often with different personalities and powers.

Tuesday, July 23, 2013

Injustice: Gods Among Us Part 23B: Sinestro Movelist


Sinestro Basic Moves List

Ring Jab:  X
Axe Swing:  Y
Comet Kick:  A
Axe Stab:  ← + X
Ring Hammerfist:  ← + Y
Smashing Fist:  ← + A
Front Kick:  → + Y
Trashing Hammerfist:   + A
Low Jab:  ↓ + X
Ascending Construct:  ↓ + Y
Low Axe Swing:   + A
Air Attacks
Lowering Kick: X
Descending Stab: 
Downward Slice: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Sinestro Combo Moves List

Distortion:  X, X
Positive Matter:  X, XX
Sinful Pride:  X, XY
Ego Trip:  X, X + A
Tainted Reputation:  X,  + Y
Yellow Element:  X,  + YA
Lost Will:   + X, Y
Zero Compassion:   + X, A
Dashed Hope:  Y, Y
Devastating:  Y, Y +Y
Fearless:  YY, A
Blind Ambition:   + YX
In Blackest Day:   + YXA
Fallen Hero:   + Y A
War Of Light:   + Y X
Power Burn:   + Y + XA
Bounce Cancels
Trashing Hammerfist:  → →, RT
Smashing Fist:  ← ←, RT

Sinestro Special Moves List

Fear Blast:   X
Impact Event:   Y
Arachnid Sting:   Y
(Air) Axe of Terror:  ← X
Final Shackles:  ← X
Super Move
Sinestro’s Might:  LT + RT“Sinestro creates a construct shield and forces it towards the opponents, stunning them on a successful hit. Quickly shackling the opponent with a beam from his power ring, he creates a portal and drags them into deep space to deliver the final, devastating blows.”

Sinestro Character Powers List

Beware Your Fears:  B 
“Holding B will charge up Sinestro’s Fear meter. Pressing B while this construct is active, will fire a small blast of concentrated energy at the opponent’s location. Sinestro can use this 3 times before the fear construct’s energy breaks up and it dissipates.” 

Injustice: Gods Among Us Part 23A: Sinestro intro


Thaal Sinestro is a fictional character, an alien supervillain in the DC Comics Universe. Created by John Broome and Gil Kane, Sinestro is the former mentor of Earth's greatest lantern, Hal Jordan and the archnemesis of the entire Green Lantern Corps. Sinestro first appears in Green Lantern (vol. 2) #7 (July–August 1961).
For using the power of the Green Lantern to instill fear rather than combat it, the Guardians banished Sinestro to the antimatter universe, a counterpart to the "real" universe made up of "negative matter". Sinestro ended up on the Antimatter world of Qward, that universe's counterpart of the Guardians' homeworld Oa, which was ruled by a race of warriors and scientists known as the Weaponers of Qward, who bore a fierce hatred of the Guardians and all Green Lanterns. By exiling Sinestro to a world ruled by evil beings who specifically hated him as a Green Lantern, the Guardians hoped to humble him. However, their attempt at punishment would be a major miscalculation. Sinestro believed himself to have been wronged by his former masters and now hated them just as much as the Weaponers did. Through their mutual hatred of the Guardians, Sinestro and the Weaponers became allies, with the Weaponers offering to help Sinestro gain revenge on the Guardians and the Corps.
Creating a yellow power ring for Sinestro to use, the Weaponers sent him back to the "positive matter" universe to seek his revenge. Sinestro quickly became the Green Lantern Corps' most powerful nemesis, partially due to a weakness in their power rings that prevented them from directly affecting the color yellow. Despite this, skilled Green Lanterns like Jordan, Sinestro's most hated enemy, always found ways to defeat him. He is portrayed by Mark Strong in the live-action "Green Lantern" film in 2011.

Game Description
“Once a member of the Green Lantern Corps, Sinestro’s obsession with order at any cost eventually let him to create his own power ring. As an agent of fear, he is obsessed with the destruction of the Green Lanterns.”

Powers and Abilities
Sinestro wields a power ring that grants him flight, the ability to survive in any environment, and the ability to create constructs of any shape and size. The ring must be regularly recharged with the aid of a power battery shaped like a lantern. For much of his villainous career, he wielded a yellow ring built for him by the Qwardians.
Yellow Power rings are now fueled by fear instead of willpower, but function the same as their green counterparts. Members of the Sinestro Corps are chosen for their ability to instill great fear in others. In order to become a member of the Sinestro Corps, one must free themselves from a small prison. With their yellow power ring completely drained of its energy, they must provide it with the spark it needs to accomplish this feat by facing their own greatest fear. Originally Yellow rings could be charged by Manhunter androids that have yellow power batteries built into themselves, which in turn are connected to the Central Yellow Power Battery on Qward. There are also portable batteries similar to those used by Green Lanterns. Aside from the recharging limitations common among the various Corps, their only known weakness is that their power can be drained by a Blue power ring, or disrupted by a Red Power Ring.

Monday, July 22, 2013

Injustice: Gods Among Us Part 22B: Shazam Movelist


Shazam Basic Moves List

God Punch:  X
Knee Strike:  Y
Hook Kick:  A
Hook Punch:  ← + X
Thundering Elbow:  ← + Y
Power Cross:  ← + A
Roundhouse Kick:  → + X
Hercules Uppercut:  → + Y
Mighty Slam:   + A
Low Jab:  ↓ + X
Lifting Cut:  ↓ + Y
Sweeping Kick:   + A
Air Attacks
Jumping Strike: X
Mercury’s Sidekick: 
Achilles’ Fist: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Shazam Combo Moves List

One-Two Punch:  X, X
Solomon’s Wisdom:  X, Y
Hercules’ Strength:  X, XY
Atlas’ Stamina:  X, Y + A
Zeus’ Power:  X, Y + A
Achilles’ Charge:   + X, Y
Mercury’s Speed:   + X, Y
Mighty Colossus:   + X, YA
One-Two Kick:  Y, Y
Mighty Charge:   +Y, A
Mighty Force:   + Y, Y
Roaring Strike:  → + Y, YA
Bounce Cancels
Mighty Slam:  → →, RT
Power Cross:  ← ←, RT

Shazam Special Moves List

Atlas Torpedo:  ←  Y
Bolt Of Zeus:   Y
Herculean Might:  ← → X
Achilles’ Clutch:  ← X
Advancing Mercury Storm:   A
Eluding Mercury Storm:  ←  A
Super Move
The Power of SHAZAM:  LT + RT
Shazam charges a powerful lightning punch, sending his opponents into the clouds where he inflicts multiple, powerful blows before flinging them back to the ground.”

Shazam Character Powers List

Solomon’s Judgement:  B 
“Shazam calls down and catches balls of lightning that augment all of his punching attacks to inflict increased damage.” 

Injustice: Gods Among Us Part 22A: Shazam Intro


Captain Marvel, also known as Shazam, is a fictional comic book superhero, originally published by Fawcett Comics and later by DC Comics. Created in 1939 by artist C. C. Beck and writer Bill Parker, the character first appeared in Whiz Comics #2 (February 1940). With a premise that taps adolescent fantasy, Captain Marvel is the alter ego of Billy Batson, a youth who works as a radio news reporter and was chosen to be a champion of good by the wizard Shazam. Whenever Billy speaks the wizard's name, he is struck by a magic lightning bolt that transforms him into an adult superhero empowered with the abilities of six archetypal, historical figures. Several friends and family members, most notably Marvel Family cohorts Mary Marvel and Captain Marvel Jr., can share Billy's power and become "Marvels" themselves.
Hailed as "The World's Mightiest Mortal" in his adventures, Captain Marvel was nicknamed "The Big Red Cheese" by arch-villain Doctor Sivana, an epithet later adopted by Captain Marvel's fans. Based on sales, Captain Marvel was the most popular superhero of the 1940s, as his Captain Marvel Adventures comic book series sold more copies than Superman and the other competing books of the time. Captain Marvel was also the first comic book superhero to be adapted to film, in a 1941 Republic Pictures serial titled Adventures of Captain Marvel.
Fawcett ceased publishing Captain Marvel-related comics in 1953, due in part to a copyright infringement suit from DC Comics alleging that Captain Marvel was a copy of Superman. In 1972, DC licensed the Marvel Family characters and returned them to publication, acquiring all rights to the characters by 1991. DC has since integrated Captain Marvel and the Marvel Family into their DC Universe, and have attempted to revive the property several times with mixed success.
Because Marvel Comics trademarked their Captain Marvel comic book during the interim between the original Captain Marvel's Fawcett years and DC years, DC has used the trademark Shazam! to promote the property since 1972, instead of the name "Captain Marvel". Consequently, Captain Marvel himself has often been referred to as "Shazam", leading to DC to rename the character as such with their New 52 relaunch in 2012.

Game Description
“Young Billy Batson was chosen by a mysterious wizard to become the Earth’s Mightiest Mortal. By saying “Shazam!” Billy assumes the power of six ancient gods.”

Powers and Abilities
When Billy Batson says the magic word "Shazam!" and transforms into Captain Marvel (or Shazam), he is granted the following powers:

  • S for the Wisdom of Solomon. As Shazam, Billy has instant access to a vast amount of scholarly knowledge, including most known languages and sciences. Shazam has exceptional photographic recall and mental acuity allowing him to read and decipher hieroglyphs, recall everything he has ever learned and solve long mathematical equations. He also has a great understanding of divine phenomena in the mortal world. The wisdom of Solomon also provides him with counsel and advice in times of need. (Solomon is the only figure in the list not taken from Greco-Roman mythology, but is based on the son of King David, the last king of the United Monarchy of Israel, before it was divided.)
  • H for the Strength of Herculee. Hercules' power grants Shazam immense superhuman strength, making him one of DC Comics' strongest characters; he is able to easily bend steel, punch through walls, and lift massive objects (including whole continents like South America). In the comics, this strength has evolved in parallel to that of Superman.
  • A for the Stamina of Atlas. Using this aspect, Shazam can withstand and survive most types of extreme physical assaults, and heal from them. Additionally, he does not need to eat, sleep, or breathe and can survive unaided in space when in Shazam form. In some pre-Crisis stories, it was implied that the stamina of Atlas makes Shazam invulnerable to almost every force in the universe, including shrinking rays.
  • Z for the Power of Zeus. Besides fueling the magic thunderbolt that transforms Billy into Shazam, this aspect also enhances Shazam's other physical and mental abilities, and grants him resistance against all magic spells and attacks. Shazam can use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. The magic lightning has several uses, such as creating apparatus, restoring damage done to Shazam, and acting as fuel for magic spells. If Billy is poisoned, for example, transforming will enable him to survive its effects. This aspect is also known to enable Billy to do interdimensional travel at the Rock of Eternity.
  • A for the Courage of Achilles. This aspect gives Shazam bravery and in one story it is claimed to give him fighting skills. In the Trials of Shazam! mini-series, this was changed to Achilles' near invulnerability. It also aids Shazam's mental fortitude against most mental attacks.
  • M for the Speed of Mercury. By channeling Mercury's speed, Shazam can move at superhuman speeds and fly, although in older comics he could only leap great distances. This also gives Marvel the ability to fly to the Rock of Eternity by flying faster than the speed of light.

Sunday, July 21, 2013

Injustice: Gods Among Us Part 21B: raven Movelist


Raven Basic Moves List

Raven Poke:  X
Raven Claw:  Y
Forest Raven:  A
Sweeping Strike:  ← + X
Clawing Strike:  ← + Y
Tourniquet:  ← + A
Twisting Talon:  → + X
Slashing Claw:  → + Y
Linking Talon:   + A
Low Strike:  ↓ + X
Wingspan:  ↓ + Y
Raven Slash:   + A
Air Attacks
Perching Prey: X
Raven’s Strife: 
Raven’s Fury: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Raven Combo Moves List

Midnight:  X, X
Black Rose:  X, X,  → + Y
Black Moon:  X, X,   + Y
Darkness Falls:  X, X, A
Phantom Cloak:   + X, A
Tears Of Sorrow:   + X, Y
Stonehenge:   + X, YA
Silent Vesper:  Y, Y
Blackest Night:  Y, YA
Twilight’s End:   + YA
Titan Trash:   + Y, YY
Forever Dust:  → + Y, YAA
Second Life:  → + Y, Y↑ + X
Bounce Cancels
Linking Talon:  → →, RT
Tourniquet:  ← ←, RT

Raven Special Moves List

Empty Void:   X
Soul Crush:   Y
Singularity:   Y
Shadow Raven:   X
From Demon Stance
Event Horizon:   Y
Negative Mass:   X
Close Negative Mass:   X
Far Negative Mass:   X
(Air) Front Dark Transmission:   A
(Air) Behind Dark Transmission:   A
Front Dark Transmission:   A
Behind Dark Transmission:   A
Super Move
Deadly Spin:  LT + RTRaven calls down a powerful pillar of shadow energy directly in front of her that will transport the opponent to another realm where demonic minions will deliver several punishing blows before Raven’s father Trigon appears and sends the victim back to reality.”

Raven Character Powers List

Demon Stance:  B 
"
Demon Stance allows Raven to manifest the power of her Soul-Self, which is an ability that replaces and unlocks additional Special Moves for a limited amount of time."