Monday, June 13, 2011

Info on the Green Lantern Corps


The Guardians of the Universe are one of several races that originated on the planet Maltus and were among the first intelligent life forms in the universe. At this time they were short greyish blue humanoids with black hair. They became scientists and thinkers, experimenting on the worlds around them. In a pivotal moment billions of years ago, a Maltusian named Krona used time-bending technology to observe the beginning of the universe. However, this experiment unleashed disaster upon all existence. Originally, the experiment splintered the universe into the multiverse and created the evil anti-matter universe. Following the retroactive destruction of the Multiverse, it was revealed that Krona flooded the beginning of the universe with entropy causing it "to be born old".

The male Maltusians argued about how to deal with the situation. One group decided to dedicate their eternal existences to contain evil; this group fractured into the Guardians of the Universe and the Controllers. The females, however, saw no need to involve themselves and, since the Oans were by then immortal and had no more need to reproduce, left their mates and became known as the Zamarons. Relocating to the planet Oa at "the center of the universe", the Guardians dedicated themselves to combatting evil and creating an orderly universe. During this period they slowly evolved into their current appearance.

Chastened by the failure of the Manhunters, the Guardians decided that their newest force of soldiers for good would consist of living beings, ones who had free will and strong moral character. To arm this new legion of celestial knights, the Guardians created the Power Rings, rings of inconceivably-advanced technology that allowed their wearers to project green beams of energy with which the bearer could conjure objects of any size or shape, limited only by their imagination and willpower.


Lantern Oath
"In brightest day, in blackest night,
No evil shall escape my sight.
Let those who worship evil's might
Beware my power--Green Lantern's light!"

Saturday, June 11, 2011

Info on the Qwardian (Yellow Lantern) Power Ring


The Qwardian Power Ring was an advanced device of alien design that worked as a Power Ring which was created by the Weaponers of Qward. The Qwardians had long been aware of the existence of an Oan Power Ring as they had once attempted to capture an unidentified member of the Green Lantern Corps in order to make use of that power, but the Ring simply disappeared before they could claim it. However, a further opportunity to develop their own equivalent came when the renegade Green Lantern Sinestro was exiled from the Corps for crimes of tyranny on his homeworld of Korugar. During his trial on Oa, the Guardians of the Universe found him guilty and transported him to Qward in the Anti-Matter Universe where the Korugarian vowed revenge against his former masters as well as the Green Lantern Corps. In his new surroundings, he met with the native race known as the Qwardians and managed to form an alliance with them. Sinestro stated that he would help their species achieve glory against the counterparts in the Positive-Matter Universe and led them on such a journey. However, to accomplish this feat, he asked that he be given a weapon similar to the one he had previously used for millenia and which was now lost. Thus, he asked that the Qwardians create for him an equivalent to the Green Lantern Power Ring which based its energy by tapping into the Emotional Spectrum and harnessing the aspect of Willpower to fuel its ability to create Lantern Energy Constructs.

Upon striking the alliance with the Qwardians, he was taken to the one being said to be capable of achieving such a feat - a person known only as The Weaponer who was the greatest of his brethren in the arts of forging. In order to be able to create a Power Ring, he first had to tap into the aspect of Fear in the Emotional Spectrum and had to learn everything about Sinestro in order to create the device. Among the things he learnt was the Yellow Impurity that inflicted the Oan Power Rings which made them vulnerable to that color in the Emotional Spectrum. Using all their resources of Qwardamite as well as slowly extinguish the life of an entire species in order to capture their distilled fear - the Weaponer was successful in forging the first Qwardian Power Ring and gifted it to Sinestro as a weapon whereupon they expected great things from him in return as they helped him achieve his vengeance. The sheer effort and resources that were used to create the initial Power Ring meant that the Qwardians were unable to recreate it at first though its durability meant that it was unable to be destroyed either. Furthermore, its ability to project Constructs using the color yellow made it a potent weapon against the Green Lanterns as it even drew energy from their emerald light.

Powers and advantages

Qwardian Energy Conduit: The rings use Qwardian energy, supplied by a Power Battery, which in most cases takes the form of yellow light. Qwardian Power rings, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.

* Energy Blasts: The ring can be used to fire blasts of Qwardian energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the will of the user.

* Force-Field Generation: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Sinestro corpsman's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder.

* Energy Constructs: The ring can form constructs of Qwardian energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of Fear. A Sinestro Corpsman can create any particular items or construct that they can imagine as long as they have the mastery of fear necessary to will it into existence. The constructs are made out of yellow energy, which is a tangible form of pure fear, and they exist only as long as a Sinestro Corpsman is fueling it with their mastery of fear. Items created by the rings are not indestructible and are only as powerful as the inspired fear of the Sinestro Corpsman creating them. The types of constructs usually reflects the ring wearer's personality.

* Instill Fear: the Sinestro Corps ring is unique in that its base of power, fear, can be manipulated by the ring user. An opponents fears can be laid bare by delving into their minds. The power only works on the direct emotion of fear. This allows them to create the energy constructs of a opponents worst nightmare. Also once that fear is exposed, the ring's ability allows the wielder to amplify the fear to the point of irrationality and true horror on the part of victim and conversely empowering the ring wielder.

* Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's mastery of fear and the density of the object's molecular structure.

* Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

* Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than yellow. As Green Lantern Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation.

* Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by another ring wielder as a yellow, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.

* Energy Absorption: The ring can absorb and store most other energies. Unlike the green lantern power rings a Qwardian power ring can replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.

* Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Sinestro Corpsmen has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Sinestro Corpsman's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field.

* Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.

* Time Travel: Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more mastery of fear it takes.

* Limited Cellular Regeneration: This ring has a limited ability to heal physical injuries and this seems to be a feature held over from the previous incarnations of the ring. Sinestro Corpsman can use the ring to repair minor injuries in himself or others.

* Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.

* Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why Sinestro added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations.

* Material Alteration: The Sinestro Corpsman's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Sinestro Corpsmen wear similar uniforms that are programmed into the ring by default. However, each Sinestro Corpsman is able to adjust their uniform to fit their own needs, personalities and whims. The yellow parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold.

* Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.

* Emergency Beacon: A Sinestro Corpsman in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Sinestro Corpsman's neighboring sector, or it can be a Corps-wide alert.

* Homing Beacon: A homing beacon in the power ring can lead one Sinestro Corpsman to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

* Mind Alteration: As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Sinestro Corpsmen have used mind techniques as part of training. New recruits may be subjected to mind scans by other Sinestro Corpsmen. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Sinestro Corpsmen have used this technique to share information regarding their enemies during combat situations.

* Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

* Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Weaknesses
* Recharge Protocol: Formerly, the rings needed to be charged after a period of 24 hours, regardless of how often it was used. Currently the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged.

* Hope Energy: The Qwardian Power Rings can be drained of energy by the presence of a nearby Blue Power Ring.

Info on the Sinestro (Yellow Lantern) Corps


Created by the Anti-Monitor in order to facilitate his plans to feed on New Earth and the Multiverse. Co-created by Sinestro to instill fear in the Universe and the Guardians of the Universe so that they would be forced to change the laws of the Book of Oa. The Parallax entity is a space parasite that is the embodiment of fear that was imprisoned within the Central Power Battery on Oa. After a long time, the entity became known as the yellow impurity, the cause for the Green Lantern's weakness with the color yellow. After Sinestro went rogue, he was banished by the Guardians of the Universe to Qward in the Anti-Matter Universe. When he returned, he wielded a power ring which used yellow energy. After various encounters with Earth's Green Lantern Hal Jordan, he was imprisoned within the Central Power Battery. There he was able to use his ring, which uses fear, as opposed to willpower, as a power source, to awaken Parallax from hibernation. From here, Parallax and Sinestro were able influence the fall of Hal Jordan and instigate the fall of the Green Lantern Corps, leaving one last Green Lantern: Kyle Rayner.


Lantern Oath

"In blackest day, in brightest night,
Beware your fears made into light.
Let those who try to stop what's right
Burn like my power--Sinestro's might!"

Additional Notes
According to Ethan Van Sciver, the ring's symbol is based on anci
ent carvings made by beings who had looked into the gullet of Parallax and survived.

Friday, June 10, 2011

Info on the Orange Lantern Power Ring


Created as a weapon to channel the orange light of avarice. Weapon of the Orange Lantern Corps, an Orange Lantern Ring is powered by the orange light of avarice. Larfleeze is the only one who actually wears one of these rings, as everyone else in the Orange Lantern Corps were assimilated into the orange central power battery and only exist as constructs. There are many other orange rings, but while the other six corps send their rings out to find worthy weilders of their light, Larfleeze keeps his horded away in his lair on Okaara, laying unused in a massive pile.

Powers and advantages


* Orange Energy Conduit: The rings use Avarice energy, supplied by a Power Battery which in most cases takes the form of Orange light. An Orange Power ring, possibly one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.


* Orange Energy Blasts: The ring can be used to fire blasts of orange energy or create weapons such as projectiles of them. The ring can project beams of force powered by the user's greed.


* Force-Field: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Orange Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support.


* Energy Constructs: The ring can form constructs of Orange energy. Much like a Green Lantern Ring, the ring is a weapon capable of transforming the wielder's thoughts into physical constructs through the wielder's desire of avarice. A Orange Lantern can create any particular items or constructs that they can imagine as long as they have the desire of avarice necessary to conjure it into existence. The constructs are made out of orange energy, which is a tangible form of pure greed, and they exist only as long as an Orange Lantern is fueling it with their desire of avarice. Items created by the rings are not indestructible and are only as powerful as the desire of the Orange Lantern creating them. The types of constructs usually reflects the ring wearer's personality.


* Energy Absorption: The Orange rings
have the unique ability to absorb the constructs of other ring wielders. The power is so great that even constructs made by the likes of the Guardians of the Universe can be absorbed. It seems as though no form of energy is exempt from this ability as they also can absorb magic.


* Identity Usurpation: Identity theft
acts as the sole "recruitment method" of the Orange Lantern Corps. If a Orange lantern consumes the body of another or ring of another lantern they in turn steal the identity.


* Energy Avatar: Agent Orange
is capable of creating avatar Orange Lanterns of the beings he kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to Agent Orange, as they are an extension of his power.


Weaknesses

* Insatiable Greed: Those who are recruited into the corps are infected with greed like a disease. They are incapable of in decreeable thought or action other then to take whatever they want from another.

* Blue Energy:
Avarice can erode will, but it cannot consume hope. Therefore Orange Lantern Power Rings cannot absorb the energy from a Blue Lantern Power Ring.


* Violet Energy: True Love
is not affected by Avarice, thus Orange Lantern Power Rings cannot absorb the energy from a Star Sapphire Ring.

Info on the Orange Lantern Corps


Many years ago (too long ago even for ancient beings to remember), the Guardians of the Universe hid the fact that they made a treaty to stay out of the the Vega System with Larfleeze, covering it with a peace treaty with the Spider Guild. The extent of this treaty seems for Larfleeze, the keeper of the power of avarice, to be left in peace and isolation and the Green Lantern Corps to be forbidden to enter the vega system. The Orange Lantern Power Ring is powered by avarice, or greed. The wielders of the Orange Power Rings are, in fact, constructs created by the sole member of the Corps, Agent Orange, which is why members appear to be covered in an orange aura entirely. According to Ganthet, "the orange light of avarice will be discovered and manipulated by a being whose greed knows no bounds, Larfleeze." The Controllers, an off-shoot of the Oan race, were searching the Vega star-system for the orange light in order to create their own Corps. With the Guardians occupied with the Zamarons' experiments on the Star Sapphires, the Controllers were left to begin a search without opposition from the only two groups which would stop them. The Controllers believed they had located the orange light on the planet Okaara, within the Vega star-system, a forbidden territory for the Green Lantern Corps. Without the interference of the Guardians they could finally attain a power source that would allow them the means of creating an army to control the universe.


Additional Notes

Agent Orange aka Larfleeze
was the only true Orange Lantern and is the Leader of the Corps; all other are a extension of his power until the induction of Lex Luthor during the Blackest Night. Luthor's Ring is later confiscated from him, leaving Larfleeze the last remaining Orange Lantern once more.

Thursday, June 09, 2011

Info on the Red Lantern Power Ring


The Red Power Rings were created as a conduit for the Red Energy of Rage. A Red Lantern Ring is similar in form and function to that of a Green Lantern Ring. However, whereas a Green Lantern Ring is powered by willpower, a Red Lantern Ring is fueled by rage. Members, upon taking on the ring, undergo a form of indoctrination; making its members give into the rage and hatred in their hearts until it is all that they know; an all consuming need for revenge and destruction which in turn takes over their minds. For one to be accepted by a Red Power Ring, one must feel great rage over a loss. A red ring fuctionally replaces the heart of its bearer, rendering it useless. The blood spoils and the ring expels it from the bearer's mouth in a vomit of violent rage. A Red Lantern's veins stretch as they fill with the liquid fire of the red light. The only known method of removing the ring safely is to place a Blue Lantern Ring upon the bearer, which shatters the Red Ring, and starts the bearer's heart again.

Powers and advantages

* Red Energy Conduit: The rings use Red energy, supplied by a Red Power Battery, which in most cases takes the form of red light. A Red Lantern's ring has the ability to affect and use fundamental forces of the universe, including gravity, radiation, heat, light, and blasts of concussive force. The ring can also create force fields formed from energy was bound by the user's will. The limitations of such use are the skill, knowledge and imagination of the user.

* Rage Plasma: Red Lanterns can vomit plasma, which has been described as napalm and acid mixed together; it burns away at anything. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victim's blood and has the effect of burning through energy aura's of an opponent, as well as corrupting other power rings, depleting them at an accelerated rate and greatly weakening the structures they create.

* Energy Projection: The ring can be used to fire blasts of Rage energy. This power is unique, as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability. The weapons power is more an indication of the Rage of the user, rather then their willpower.

* Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality. However, most Red Lanterns are so consumed by rage that they cannot focus the willpower needed to bring constructs into existance. Atrocitus and Hal Jordan are the only ones seen so far to make energy constructs with a Red Power Ring.

* Force-Field: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him or her. In space, a red ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void, including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder.

* Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

* Rage Infection: The Red Power Ring is capable of infecting others with the rage of the Red Lantern, which can lead to them being converted to the the Red Lantern Cause.

* Rage Empowerment: the Red Lantern ring is unique in that its base of power, Rage, can be manipulated by the ring user. A Red Lantern can detect the rage in the heart of others and by connection the blood that pumps that blood. The rage and hatred of a individual red lantern empowers their abilities as well as the rage and hatred of others.

* Life Support: these power ring also allowed the host to survive a fatal removal of their user's heart, as they replaced it.

Weaknesses

* Life-Support Dependency: As the Red Power Ring assumes the functions of the heart, a Red Lantern cannot remove the their ring without risking death.

* Uncontrollable Rage: Because red is on the farthest edges of the emotional spectrum, Red Lanterns are unable to think clearly or be reasoned with. They rarely speak, save for their leader Atrocitus, and often attack without distinction.

* Hope: the Blue light of hope is seemingly the only power that can extinguish the red flame.

* Love: As it is the opposite of Rage, the Red Power Ring's connection to the weilder will be severed and they will die, if they feel Love or made to feel it.

* Recharge Protocol: Formerly, the Rings needed to be charged after a period of 24 hours, regardless of how often it was used.

Info on the Red Lantern Corps


The Red Lantern Corps was formed by Atrocitus of the Five Inversions, one of the five survivors of the Massacre of Sector 666. Using the blood magics of the Five Inversions, Atrocitus harnessed the red spectrum of light, allowing him to empower the rage within him. The Red Power Ring was born out of anger and crystalized by the blood of the Inversions. This is due to the rage he felt over being imprisoned and because due justice was not brought to the Guardians of the Universe, whose Manhunters had slaughtered almost the entirety of his Space Sector. Given that a Red Lanterns's rage is centrally rage felt over loss, Atrocitus likely feels rage specifically over the loss of his sector, or the billions of years of his life lost because of his imprisonment.


Red Lantern Corps Oaths

"With blood and rage of crimson red,
Ripped from a corpse so freshly dead,
Together with our hellish hate,
We'll burn you all--that is your fate!"

Additional notes
Red Lanterns can only be none-lethally parted from their rings by a Blue Lantern Ring, whose aura will cleanse the red taint in the Red Lantern's blood while removing the red ring. Another similar method is to use the love between the Red Lantern and their partner to form a tether which will restart the Red Lantern's heart, though this method still requires a Blue Lantern aura to expunge the taint.

The only other known method is employed by Mogo, who uses leech-like creatures on his surface to cleanse the lantern's body at a cellular level, thus removing the ring and restarting the heart. A Blue Lantern aura is still required to remove the taint from the lantern's blood if they are to survive this process.

Wednesday, June 08, 2011

Entities of the Emotional Spectrum


Emotional entities are a small pantheon of creatures, within the DC Universe that are pure embodiments of the emotions comprising the Emotional Spectrum. As of Green Lantern (vol. 4) #54 all seven entities have been revealed within Green Lantern titles. Though the Black Lantern Corps (introduced as major antagonists within the Blackest Night plot line) are powered by death rather than one of the lights of the Emotional Spectrum, Green Lantern #43 reveals that their leader (Black Hand) is a similar entity as well. In Blackest Night #7, Nekron unearths another similar being referred to as "The Entity." Like Black Hand, the Entity does not belong to the Emotional Spectrum, but instead is the embodiment of the white light that creates life in Johns' creation story for the DC Universe. In Brightest Day it's revealed that the former guardian Krona was the Caretaker/Handler for the entities and has immunity from the various lights of the emotional spectrum.

The Butcher is the embodiment of rage and is connected to the red light of the Emotional Spectrum and its appearance bears a resemblance to a demonic bull. The Butcher is born to the DC Universe after the first murder. The head and horns of this emotional manifestation resembles the Red Lantern Corps insignia.

Ophidian is the embodiment of greed which is connected to the orange light of the Emotional Spectrum. This entity resembles a large serpent with the Orange Lantern insignia on its head. In its debut appearance, it is depicted being created when the first creature ate what it did not need.

Parallax is the embodiment of fear, born when one of the earliest life forms first felt terror, and is connected to the yellow light of the Emotional Spectrum; it is insect-like in appearance, and the inside of its mouth resembles the Sinestro Corps symbol. Parallax is described as an entity of living fear that is born at the dawn of sentience itself. Parallax creates fear and paranoia in any civilization it comes across, and threatens to trap the entire universe in a vicious cycle of fear and violence.

Ion is the embodiment of willpower, born when life first moved of its own accord, and is connected to the green light of the Emotional Spectrum, resembling a large, primitive whale. Representing the stability of willpower, Ion serves to support its host, providing a vast supply of power in return for the willpower provided by its host.

Adara is the embodiment of hope and is connected to the blue light of the Emotional Spectrum, is bird-like in appearance, and has the Blue Lantern Corps' insignia on its chest. The hope entity is depicted as being created from the first act of prayer from a sentient being.

Proselyte is the embodiment of compassion and is connected to the indigo light of the Emotional Spectrum. In its first depiction, Proselyte is explained simply as: "Rage grows from murder. Hope from Prayer. And at last, compassion is offered to us all." This entity has a form similar to a cephalopod with four visible appendages. Its inner surface is lined with features that resemble the Indigo Tribe's insignia.

The Predator is the embodiment of love and is connected to the violet light of the Emotional Spectrum. In earlier continuity, an energy-projection being named Predator is presented as a component of Carol Ferris' own personality, which acts as a masculine animus to the feminine anima of Star Sapphire. It is indicated that the Star Sapphires have access to this emotional entity. The Predator appears to reside on Zamaron but its relationship with the women there is unclear.

Tuesday, June 07, 2011

Common Abilities of the Power Rings


# Energy Constructs: The ring can be used to fire blasts of colored energy or create weapons such as projectiles of them.

# Force-Field: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him or her. In space, a power ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void, including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder.

# Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's mastery of fear and the density of the object's molecular structure.

# Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrums. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

# Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring.

# Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by another ring wielder as a yellow, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.

# Energy Absorption: The ring can absorb and store most other energies. Unlike the green lantern power rings a Qwardian power ring can replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.

# Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Sinestro Corpsmen has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Sinestro Corpsman's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field.

# Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.

# Time Travel: Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more mastery of fear it takes.

# Limited Cellular Regeneration: This ring has a limited ability to heal physical injuries and this seems to be a feature held over from the previous incarnations of the ring. A Lantern Corpsman can use the ring to repair minor injuries in himself or others.

# Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.

# Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why Sinestro added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations.

# Material Alteration: A Lantern Corpsman's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Sinestro Corpsmen wear similar uniforms that are programmed into the ring by default. However, each Sinestro Corpsman is able to adjust their uniform to fit their own needs, personalities and whims. The yellow parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold.

# Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.

# Emergency Beacon: A Lantern Corpsman in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Lantern Corpsman's neighboring sector, or it can be a Corps-wide alert.

# Homing Beacon: A homing beacon in the power ring can lead one Sinestro Corpsman to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.

# Mind Alteration: As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories.

# Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen.

# Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

# Thought Relay: Otherwise known as a telepathic link.

Capabilities of the Power Rings


The Bad Power Rings: Red, Orange, and Yellow

A disparate group of villains and violent individuals, the owners of the rings representing negative emotions are some of the most feared individuals in the universe.

The Red Lantern Corps Power Rings

The Rage Lanterns are consumed by rage through and through. The most significantly changed of any Lanterns, the Red Lanterns entire physiology is changed when the ring chooses them. All of their blood is expelled from their bodies and replaced with a blood like acid.

In addition to the power their rings grant them, they are able to expel this
corrosive blood from their mouths and control it much the way the Green or Yellow lanterns would their constructs. Blindly angry and impervious to the influence of other emotions, the Red Lanterns never stop showing the world how angry they are.

Strengths: Acid Blood, Immune to Pain

Weaknesses: Reduced to mindless rage, members who resist the Red Ring can be cured by Blue Lanterns

The Orange Lantern Corps Power Rings

Although many Orange Lantern power rings exist, they're all held tight by the owner of the Orange power battery: Larfleeze. The lone Orange Lantern greedily hordes the rings and prevents them from finding hosts. Instead, he is able to create monstrous avatars of any creatures he has killed in the past as avatars of his power. These orange avatars are under his control but can act semi-autonomously or at the very least, still display their original personalities.

When these avatars are called in,
Larfleeze gains increased abilities depending on how many of the avatars are active. When all avatars are recalled, he has the ability to take on a roomful of Green Lanterns and their Guardians by himself.

Strengths: Ability to create his own one man army with his ring, can send them out through the universe

Weaknesses: Significantly weakened when avatars are away and unable to be recalled fast enough

The Yellow Lantern Corps Power Rings (aka The Sinstero Corps)

Powered not by their own fear but the fear they instill in others, Yellow Lanterns are some of the most terrifying creatures in the world. With abilities and strength equal to the Green Lantern Corps, Yellow Lantern rings are able to project fearsome constructs designed to terrify and destroy any and all who oppose them.

Their ability to instill fear is their greatest weapon against the
Green Lantern Corps. However, any Green Lantern able to put their fear aside will have a significant advantage against the yellow light.

Strengths: Powerful Constructs, Insight into others Fear

Weaknesses: Fearless Green Lanterns have the upper hand

The Classic: The Green Lantern Corps Power Ring

Easily one of the most recognizable tools in the world of comic book heroes, the Green Lantern ring allows its wearer to wield one of the most powerful energies in the world. Like all Lantern Corps rings, the Green Lantern ring allows its users to fly, survive in a hostile atmosphere (the vaccuum of space, etc) and resist injury.

In addition, they can create powerful physical constructs using only their own will power. These constructs can take any form or function. Guns, swords, buzz-saws, giant robots, space ships, anything the Green Lantern can think of, they can successfully recreate. It can even be used to restore lost limbs or other body parts to Green Lanterns.

When fighting alongside the Blue Lantern Corps, the Green Lanterns receive near-infinite power supplies and can fly faster.

Strengths: Powerful constructs, ability to team up with all shades of the Lantern Corps, ability to overcome Yellow Lanterns

Weaknesses: When Lanterns show fear, their constructs can be destroyed or bypassed by all things yellow. Until they overcome that fear, they will remain vulnerable.

The Blue Lantern Corps Power Rings

The Blue Lantern's power rings are fueled by hope. Technically the most powerful shade of the emotional spectrum, the Blue Lantern rings can perform great feats. Able to reignite stars, inspire hope and calm in the masses, fire powerful blasts, and cure the taint of rage from Red Lanterns, the Blue Lanterns are not to be underestimated. Their great power has a catch, however - their rings only run at full power when near a Green Lantern. When separated from a Green Lantern, the Blue Lantern Rings are only able to provide flight and basic protection from the elements to their user.

But the relationship is not one way! A Green Lantern teamed with a Blue Lantern will find his power ring constantly recharging and providing extra power and strength to their already formidable repertoire of tricks.

Strengths: Strongest of all Lantern Corps

Weaknesses: Dependent on Green Lanterns


Indigo Lantern Power Corps Rings (aka The Indigo Tribes)

These enigmatic figures have great power but are reclusive and lack in numbers. Indigo Lantern Power rings give their members the ability to redirect other lanterns emotional energy as well as cure wounds and teleport.

Although much is left to learn about this small group, it does seem that their power is limited by the relative lack of compassion found in the universe. Their own compassion is tested daily and they must renounce their old lives to join the corps.

Strengths: Healing, Perfect replication of nearby Lanterns Powers

Weaknesses: Limited numbers, Small amount of emotional energy


The Violet Lantern Corps Power Rings (aka the Star Sapphires)

Violet Lanterns are individuals fueled by their loss to spread love throughout the universe. Deceptively powerful, a Violet Lantern Power Ring allows for these champions of love to create crystal constructs, find and protect love in all its forms when it is in danger, and fly through space like other Lanterns. A power unique to the Star Sapphires is the ability to telepathically see other peoples past loves and force them to relive it.

Unfortunately, being at the end of the emotional spectrum leads to extreme changes in personality to the owners of a violet lantern ring. Although they only act altruistically, Violet Lanterns are firm believers that all creatures should follow the ways of love. This is done through force in the case of captured criminals or through political pressure or heated conversation when dealing with innocents.

Strengths: Attuned to love, Ability to control crystals

Weaknesses: Often warped by the intensity of their love