Wednesday, May 17, 2017

Injustice 2 game informatics Part 07: The Flash


Once known as The Fastest Man Alive, Barry Allen has hung up his boots in public shame after defecting from the Regime. However as a new enemy threatens the innocent, The Flash returns to action, determined to redeem himself.

Powers and abilities
The Flash is connected to the near limitless interdimensional energy known as the Speed Force, which is the source of his powers. As such, Barry can run well past the speed of light and is even faster than Superman himself, having previously outraced the Man of Steel and even gods. Barry's connection to the Speed Force generates a frictionless aura around his body to protect himself from the dangers of running at high speed, generates large amounts of electrical energy around his body for various uses, and even move him so fast that his own perception of time is altered to where everyone around him is seemingly moving in slow motion when in reality Barry is simply moving too fast for them to catch up with.

The Speed Force also super charges his body, allowing him to recover from wounds at a rapid rate and increases Barry's over all durability. When pushing his speed to his absolute limits, Barry is even capable of traveling through time or other dimensions entirely on his own without technological aid.

In battle, the Flash uses his superspeed to his advantage, striking with multiple punches and kicks at high speeds for maximum damage, or using the lightning generated by the Speed Force to empower his punches and kicks or even his entire body. While Barry is fast enough to see or even catch approaching hits, he often doesn't think fast enough to use this to his full advantage, leaving him open to attacks he can actually block entirely.

Speed Dodge: Flash vibrates at high speeds, causing him to become intangible briefly. The Meter Burn version causes the Flash to release a small burst of lightning from his chest.
Lightning Charge: Flash thrusts his entire body forward while surrounded by electricity, headbutting his foe in the abdomen. The Meter Burn version has Flash perform a second hit, knocking his opponent higher into the air.
Lightning Kick: Flash delivers a swift lightning charged kick to his opponent's midsection. The Meter Burn version has Flash deliver three more kicks.
Sonic Pound: Flash leaps into the air and comes down hard with an electricity fueled punch that causes a small shockwave. The Meter Burn version increases the damage of the attack.
Flying Uppercut: Flash thrusts his entire body into the air, covered in lightning and headbutting his opponent similar to Lightning Charge.
Running Man Stance: Flash drops down and adopts a runner's stance as his body vibrates and charges with electricity, before doing either an overhead charge or a low sweeping dash.

Super Move
Time Changer: Flash hits the opponent that takes them into a spin. He then grabs them and travels back in time to slam them against the Sphinx, then he travels back in time again to slam them into a Tyrannosaurus Rex, and finally travels forward in time to slam the opponent into themselves.

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