Tuesday, May 16, 2017

Injustice 2 game informatics Part 04: Batman


Even after he’s been exposed to the world as Batman, Bruce Wayne keeps his vow to avenge his parents’ death by fighting for justice. He refuses to execute his enemies, believing that once he crosses that line, he’s no better than the cowards he battles.

Powers and abilities
Though only a mere mortal when compared to the godlike superhuman beings that litter the Injustice universe, Batman is still one of the most dangerous men alive. Having honed his body to near perfection, mastered almost every martial arts style known, and trained his mind to solve any problem, Batman is more than capable of holding his own against genuine superhumans and aliens through cunning wit and advanced weaponry.

Batman's costume acts as a durable body armor, while his utility belt hides a plethora of advanced weaponry created by the Dark Knight himself, ranging from his infamous Batarangs, shuriken style throwing bladed weapons in the shape of his trademark bat symbol, and when the Batarang's cutting power isn't enough he can use an explosive variant for added punch, a grappling gun used to pull and propel himself as well as his enemies when used offensively, various type of bombs ranging from smoke to fragment explosives, tasers, and sonic devices used to disable his enemies and summon bats. Batman is also capable of calling three mechanical bat devices that hover around, the bats serving for offense by launching themselves at his enemies, or defensively, acting as a shield to protect him.


  • Straight Grapple: Batman fires a grappling hook towards his opponent, and if it connects, he reels towards his opponent and delivers an airborne kick. The Meter Burn version has Batman stop just short of his still reeling enemy.
  • Sky Grapple: Batman shoots his grappling hook into the air while saying, "Get down here!" and when it connects, he will bring his opponent down far behind himself. The Meter Burn version causes Batman to slam his opponent down and for them to bounce.
  • Batarang: Batman pulls out two Batarangs and then throws them at his opponent. The Meter Burn version causes the Batarangs to explode.
  • Up Batarang: Batman throws a Batarang into the air. The Meter Burn version causes it to explode.
  • Slide Kick: Batman will quickly slide across the ground with a trip kick that knocks his opponent down. The Meter Burn version adds an exploding Batarang after the kick.
  • Scatter Bombs: Batman jumps into the air, releasing small explosives.
  • Cape Parry: Batman flings his cape over himself and if his opponent hits his cape, he unleashes a series of counterattacks. In Injustice 2, this can be Meter Burned as an Ability.
Super Move
Bat of Gotham: Batman tackles his opponent, attaching a gadget that lifts them into the path of the Batwing, which pulls them straight up before turning and diving. The Batwing fires a machine gun at the opponent before hitting them with a missile, sending them crashing to the ground.

Injustice 2 game informatics Part 03: Superman


After the fall of the Regime, Superman now remains a permanent resident of a prison built to contain and suppress the man of steel. Still grieving the loss of Lois and their unborn son, Superman maintains that peace can only be achieved through subjugation -- But as a new threat looms, can old enemies forge new alliances?

Powers and abilities
Superman has been stated by several different characters to be the most powerful being on the planet Earth, and has fought against entire legions of Green Lanterns and even gods and held his own with little effort. Kal-El's Kryptonian cells can absorb and store vast amounts of solar energy from the Sol System's yellow sun, super charging him and giving him power far beyond any Earth-born metahuman, and even other alien beings of similar albeit innate power. Superman possesses superhuman strength of the highest degree, stamina, superhuman speed, limited healing factor and invulnerability to almost everything save from the radioactive element Kryptonite. Superman's vast strength and durability allows him to go toe-to-toe with gods, among them Darkseid, and hold his own.

Super Breath: Superman exhales a strong gust of wind to blow his opponent over. The Meter Burn version turns the Super Breath into Arctic Breath and freezes them solid in place.
Heat Vision: Superman fires a sweeping twin set of beams of intense heat from his eyes at his opponent. The Meter Burn version shoots an additional powerful blast after the first one connects. Can be done in the air.
Rising Grab: Superman jumps into the air, grabbing his opponent and slams them back down on the ground. The Meter Burn version has Superman go higher and throw his opponent down harder.
Flying Punch: Superman lunges forward and punches his opponent to the ground. The Meter Burn version adds two additional punches.
Flying Ground Smash: Superman flies into the sky and lunges down on his opponent from above. The Meter Burn version has Superman lift his opponent in the air and slam them back into the ground.
Heat Zap: Superman fires a quick burst of heat vision at his opponent. In Injustice 2, this can be Meter Burned as an Ability and is called Empowered Heat Zap.
Low Scoop: Superman scoops his opponent up by flipping them off their feet with a quick sweep.
Lockdown Launch: Superman flips his opponent in the air and punches them to the ground. The Meter Burn version turns it into a combo starter.
Ground Tremor: Superman slams his fist into the ground, creating a damaging shockwave. The Meter Burn version adds an additional ground pound that knocks the opponent off their feet.
Air Heat Zap: Superman performs his Heat Zap in mid-air.
Krypton Charge: Superman charges at his opponent in mid-air, knocking them across the screen.

Super Moves
Final Flight: Superman flies forward to grab his opponent by the throat and launches them into the stratosphere with a powerhouse punch. Streaking after them, he sends them flying with two more punches, then flies ahead and catches them. He then dives down, slamming his opponent into the ground. (IJ2)
Meteor Drop: Superman flies into orbit and smashes a meteor onto the head of his opponent, triggering Final Flight.

Monday, May 15, 2017

Injustice 2 game informatics Part 02: Characters


The base roster for Injustice 2 includes 29 playable characters, consisting of both new and returning heroes and villains. The game will also feature additional characters available as downloadable content (DLC). According to Senior Marketing Game Manager Brian Goodman, the playable characters were decided upon by NetherRealm Studios in collaboration with DC Comics, similar to the previous title. Factors which influenced the selection process included the characters' lore, personalities, fighting styles, popularity, and how well they would service the story. Creative Director Ed Boon stated that Injustice 2's roster would contain more relatively obscure characters, since Injustice: Gods Among Us had covered most of DC Comics' most notable figures. He teased the possibility of third-party DLC characters, which were well-received in Mortal Kombat X.

New playable characters are listed in bold.
Aquaman
Atrocitus
Bane
Batman
Black Adam
Black Canary
Blue Beetle
Brainiac
Captain Cold

Catwoman
Cheetah
Cyborg
Darkseid
Deadshot
Doctor Fate
Firestorm

Flash
Gorilla Grodd
Green Arrow
Green Lantern
Harley Quinn
Joker
Poison Ivy
Red Hood
Robin/Nightwing
Scarecrow
Starfire
Sub-Zero
Supergirl

Superman
Swamp Thing
Wonder Woman

Injustice 2 game informatics Part 01: Introduction

 
Injustice 2 is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the sequel to 2013's Injustice: Gods Among Us. The game was released in May 2017 for the PlayStation 4 and Xbox One. Similar to the previous installment, a companion mobile app was released for iOS and Android devices.

The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats. The storyline centers around Batman and his insurgency's attempt to restore society after the fall of Superman's regime; however, the arrivals of the newly formed supervillain group "The Society" and the alien Brainiac force Batman to consider freeing the imprisoned Superman to help combat the threats.

Injustice 2 was revealed by NetherRealm Studios and Warner Bros. Interactive Entertainment in June 2016. According to developers, the idea for implementing an RPG-style progression system into a fighting game had existed since before the fall of Midway Games, the original publisher for the Mortal Kombat series. Director Ed Boon also sought to include gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, which led to the development of the Gear System.

Thursday, March 23, 2017

Power Rangers film informatics Part 08: Rita Repulsa and Goldar


RITA REPULSA
An alien invader, and enemy of the Power Rangers, Rita Repulsa is a 65-million-year-old former Green Ranger who has gone rogue. She formed the monster Goldar while attempting to steal the Zeo Crystal, an artifact that channels the Morphing Grid dimension and also gives the Power Rangers their powers, for Lord Zedd.


GOLDAR
Goldar is a monster created by Rita, appearing as a giant gargoyle-like monster made purely out of gold.


Putty Patrollers
The Putty Patrol is the standard foot soldiers deployed by Rita Repulsa, redesigned as stone golems.

Wednesday, March 22, 2017

Power Rangers film informatics Part 07: Kimberly the Pink Ranger


Kimberly Hart used to be Queen Bee of Angel Grove High, but has been cast out of the popular clique and is now struggling to find her identity. She has a new rebel-without-a-cause, edgy attitude, but this front is hiding a secret that makes her feel deeply vulnerable.

 
Kimberly uses the Pterodactyl Power Coin to morph into the Pink Ranger, and her Pterodactyl Battle Zord (the only Zord capable of flight) becomes the head, back and wings of the Megazord. The head also becomes the Power Sword,

Power Rangers film informatics Part 06: Trini the Yellow Ranger


Trini is mysterious but extremely bright. Her parents constantly move for work, making her the perpetual new girl to any school. A loner who owns it, Trini is self-sufficient and contemplative, but always observant. All she wants is to find her gang of friends, though she'll never admit it - least of all to herself.

 
Trini uses the Sabretooth Tiger Power Coin to morph into the Yellow Ranger, and her Sabretooth Tiger becomes the mid torso and upper legs of the Megazord. The twin cannon pack on the Zord's back gets attached to the left wrist of the Megazord.

Tuesday, March 21, 2017

Power Rangers film informatics Part 05: Billy the Blue Ranger


Billy has always been challenged in his abilities to communicate and interact socially. Whip-smart and sweet, he is the most pure-hearted of the group. Billy has never had any friends, so finding teenagers that he's comfortable with is a big deal, and soon he begins connecting with people in a way he's never been able to do before.

 
Billy uses the Triceratops Power Coin to morph into the Blue Ranger, and his six-legged Triceratops Battle Zord becomes the left leg of the Megazord.

Power Rangers film informatics Part 04: Zack the Black Ranger


Zack is filled with bravo and swagger. He is tough and cool on the exterior but has many layers beyond his fearless appearance. Zack advertises everything about himself, except the truth, which makes him feel deeply inferior to all his peers.


Zack uses the Mastodon Power Coin to morph into the Black Ranger, and his eight-legged Mastodon Battle Zord becomes the right leg of the Megazord.

Power Rangers film informatics Part 03: Jason the Red Ranger


Jason was a football legend in his small town of Angel Grove until he made one fateful mistake. At first, he is in need of redemption and is struggling to find himself. But soon, he is given a chance to lead a new team made up of an unlikely group of teenage superheroes and must find it in himself to rise up to the challenge.

 
Jason uses the Tyrannosaurus Power Coin to morph into the Red Ranger. As a ranger, his most defining character trait is his desire to be a good leader. When anything goes wrong, Jason is the first of the team to attempt to correct it. Whenever anyone is in danger, Jason is always the first to rally the other rangers to save them. His Tyrannosaurus Battle Zord becomes upper torso and arms of Megazord. The tail becomes an arm-mounted cannon, as well as two smaller cannons on the wings once combined with the Pterodactyl.