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Tuesday, July 30, 2013
Injustice: Gods Among Us Part 30B: Martian Manhunter Movelist
Martian Manhunter Basic Attacks list
Space Punch: X
Alien Jab: Y
Mars Kick: A
Ankle Breaker: ← + X
Martian Slam ← + Y
Trauma Punch: ← + A
Ravage Blow → + X
Heel Drop → + Y
Powering Overhead → + A
Quick Pain: ↓ + X
Double Punch: ↓ + Y
Mental Trip: ↓ + A
Air Attacks
Sole Crush: X
Flying Fist: Y
Air Claw: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
Martian Manhunter Combo Attacks List
Shattered Pysche: X, X
Ravaged World: X, X, Y
Alien Invasion: ↑ + A
Sole Survivor: → + X, Y
Big Green Buddy: → + X, Y, A
Light to the Light: ← + X, A
Darkness in the Heart: Y, Y
Stranded: Y, Y, Y
Extraterrestrial: Y, Y ← + A
Zero Hour: ← + Y, A, A, A
Clear Mind: → + Y, ↓ + A
Reckoning: → + Y, ↑ + X
Bloodywynd: → + Y, ↑ + X, X + A
Martian Manhunter Special Attacks List
Martian Grab: ↓ ← + Y
Psyche Orb: ↓ → + Y
Close Psyche Orb: ↓ → + Y ←
Mid Psyche Orb: ↓ → + Y →
Far Psyche Orb: ↓ → + Y ↑
Alien Pillar: ↓ ← + Y
Close Alien Pillar: ↓ ← + Y ←
Far Alien Pillar: ↓ ← + Y →
Full Alien Pillar: ↓ ← + Y ↑
Telekinetic Strike: ↓ ↓ + Y
Close Telekinetic Strike: ↓ ↓ + Y ←
Far Telekinetic Strike: ↓ ↓ + Y →
Psionic Push: ← → A
Phase Charge: ← → Y
Phase Assault: ↓ ← + A
Down Phase Assault: ↓ ← + A ↓
Super Move
Son of Mars: LT + RT
"Martian Manhunter transports his opponent to Mars or telepathically forces the opponent/player to believe they have been teleported. He then shape shifts into the opponent/player's character and punches him/her twice. While stunned, he turns back into his Martian form and uppercuts the opponent/player into the sky. As he/she flies up he grows to enormous size and crushes the opponent/player with two boulders. He then teleports player/opponent back to the arena."
Martian Manhunter Character Power
Alien Malleability - B
"This power gives Martian Manhunter the ability to extend his limbs during normal attack and combos, granting increased range and potential combo opportunities."
Injustice: Gods Among Us Part 30A: Martian Manhunter intro (unlockable)
The Martian Manhunter (J'onn J'onzz) is a fictional character, a superhero that appears in comic books published by DC Comics. Created by writer Joseph Samachson and artist Joe Certa, the character first appeared in Batman #78 "The Manhunter From Mars" in August–September 1953. The character is known for being one of the core members of the Justice League of America (JLA).
J'onn J'onzz has featured in other DC Comics-endorsed products, such as video games, television series, animated films, or merchandise like action figures and trading cards.
Powers and Abilities
The Martian Manhunter possesses a wide variety of superhuman powers— including advanced telepathy, shape, size, and phase-shifting, directed energy attacks, x-ray vision, invisibility, flight, density control, forcefield projection, and super-human speed, strength and endurance.
In the current DC continuity, many of his powers are similar to those of Superman, including superhuman strength close to that of Superman, flight, invulnerability, vortex breath, and "Martian Vision" (a term designating both the ability to see through solid objects and the ability to project beams of energy from his eyes). Superman once said of the Manhunter, "He is the most powerful being on the face of the Earth".
The Martian Manhunter can project energy beams from his eyes referred to as "Martian Beams", the exact effects of which have varied in different decades from incendiary effects, to concussive impacts, and disintegration. J'onn is also capable of absorbing energy projectiles such as beams and other energy waves.
The Martian Manhunter possesses the power of shapeshifting, which he employs for various effects (adopting human or monstrous appearance, elongating his limbs, growing to immense size, altering the chemical composition of his body, etc.). His default form during JLA meetings and in public is a "human-friendly" version of his actual birth shape.
J'onn is capable of phase shifting, becoming intangible to pass harmlessly through solid objects. He can also use this ability to phase through people and machines in order to damage them, or cause pain. He can also render himself invisible. In the Silver Age (pre crisis on infinite earths) he lost the ability to use his other powers while invisible. Before this occurred he acted as an invisible hero, or unknown "angel" helping those in need without revealing himself.
J'onn is a powerful telepath, capable of both perceiving the thoughts of others and of projecting his own thoughts. He often acts as a "switchboard" between the minds of his team mates in order to coordinate the Justice League's actions. The extent of his telepathic abilities is great; several times he has connected his mind to the entire population of Earth, such as in JLA Volume 1, Issue 85 (2003) in the Trial by Fire story arc. In this J'onn connects to the whole population of Earth in order to find a rogue telepath that has been brainwashing prominent criminals and political figures.
J'onn has demonstrated regenerative abilities, once able to regenerate his entire body from only his severed head, but with great strain (due to the loss of mass, he found it necessary to incorporate new matter from sand). Early appearances of the character show him as able to breathe underwater; he displayed this power when he encountered Zauriel in the sea of San Francisco in JLA #6.
Monday, July 29, 2013
Injustice: Gods Among Us Part 29B: Lobo Movelist
Lobo Basic Moves List
Violent Jab: X
Headhunter Hook: Y
Quick Cutter: A
Shin Strike: ← + X
Czarnian Might: ← + Y
One-Shot: ← + A
Butt Head: → + Y
Lock And Load: → + A
Gut Buster: ↓ + X
Rising Hook: ↓ + Y
Bad Trip: ↓ + A
Air Attacks
Flying Boot: X
Space Kick: Y
Dawg Punch: A
Party Crasher: ↓ + A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
Lobo Combo Moves List
Mindless Violence: X, X
Bad Boy: X, X, Y
Worthless Scum: X, X, A
Lights Out: X, Y
Hired Gun: X, Y, X + A
Feetal’s Gizz: ← + X, Y
Disemboweled: ← + X, Y, X + A
Skull Rider: Y, X
Game Over: Y, X, A
Mister Machete: ← + Y, X + ↑
Space Dolphins: → + Y, X
Rampage: → + Y, X, A
The Last Czarnian: → + Y, A
Bounce Cancels
Lock And Load: → →, RT
One-Shott: ← ←, RT
Lobo Special Moves List
Spin Cycle: ↓← X
Pump Shot: ↓ → X
Mid Pump Shot: ↓ → X, ←
Low Pump Shot: ↓ → X, ↓
Czarnian Toss: ↓← →Y
Space Hook: ↓← Y
Low Space Hook: ↓← A
Hook Carnage: ← →A
Super Move
The Main Man: LT + RT“After stunning his victim with a powerful chain strike, Lobo performs a little hit and run with his SpaceHog. If Nuclear Shells are loaded, this attack will inflict increased damage.”
Lobo Character Powers List
Nuclear Shells: B - “Lobo loads nuclear shells into his shotgun, augmenting the power and effect of the next attack involving a blast from his firearm.”
Injustice: Gods Among Us Part 29A: Lobo intro (unlockable)
Lobo is a fictional character that appears in comic books published by DC Comics. The Lobo character was created by Roger Slifer and Keith Giffen, and first appeared in Omega Men #3 (June 1983). Lobo is an alien, and works as an interstellar mercenary and bounty hunter. Lobo was Introduced as a hardened, although rarely used, hardboiled villain in the 1980s, and remained in limbo until his revival as an anti-hero biker in the early 1990s.
Powers and abilities
Lobo possesses extraordinary strength of undefined limits. His strength, much like his other powers, varies greatly depending upon different artistic interpretations by various comic book writers. In some instances, he is depicted as being barely stronger than a human while, in others, he demonstrates physical strength on a similar level to Superman. Lobo also possesses superhuman durability, which varies greatly as well. Lobo is depicted, in some situations, as being injured by conventional bullets while, in other situations, he has the physical resiliency to stand toe to toe with Superman, survive unprotected in deep space, and withstand powerful explosive blasts without sustaining injury. He has displayed particular susceptibility to gaseous chemicals. In one instance, Lobo was declared immortal; after he died and went to hell, he proved too much for the demons, and when he was then sent to heaven, he wreaked so much havoc that he was permanently banished from the afterlife.
In all comic books, Lobo is portrayed as a ruthless bounty hunter. He only has one rule: once he takes a contract, he finishes it no matter what, even if it means risking his own life.
If Lobo sustains injury, his accelerated healing factor enables him to regenerate damaged or destroyed tissue with superhuman speed and efficiency, and little apparent pain. Lobo also is functionally immortal. He is immune to the effects of aging and disease and has been banned from entering either heaven or hell. As such, even though he can sustain sufficient injury to be out of commission for quite some time, he will apparently heal from any injury, given sufficient time. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells. Lobo possesses an amazingly developed sense of smell, which allows him to track objects between solar systems, as well as a separate tracking ability enabling him to track an individual across galactic distances. He is a formidable combatant with expertise in multiple forms of armed and unarmed combat. His favorite weapon is a large titanium alloy chain with a large gutting hook connected at the end that he keeps wrapped around his right wrist. At times, he also uses high-grade explosives and advanced firearms.
Despite his violent and loutish nature, Lobo seems to have a genius-level intellect in matters of destruction and violence. He can create complex virulent agents and the corresponding antidotes; in one version of his backstory, he released such a plague on Czarnia as a science project, resulting in the deaths of the entire population in the span of one week.
His vehicle, some sort of space-faring motorcycle (the "Space Hog"), often accompanies him. It is his own design and, despite its size, it is capable of extended and speedy travel throughout space. Further, it protects those in its immediate vicinity from the hazards of space and somehow permits the ability to breathe and speak. He was also able to scavenge parts from a destroyed time hopper and attach them to his own bike, producing a working time machine. Lobo is fluent in many alien languages (according to Lobo, 17,897) and extremely knowledgeable in the locations and cultures of worlds without external references.
Sunday, July 28, 2013
Injustice: Gods Among Us Part 28B: General Zod Movelist
General Zod Basic Attacks List
Space Jab: X
Low Blow: Y
Crisis Kick: A
Leg Breaker: ← + X
Rifle Smash: ← + Y
Round House: ← + A
Quick Trip: → + Y
Downward Slam: → + A
Low Punch: ↓ + X
Flying Fist: ↓ + Y
Shin Kick: ↓ + A
Air Attacks
Jump Kick: X
Elbow Drop: Y
Double Down: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
General Zod Combo Attacks List
Military Leader: X, X
The Last Days: X, X, ↓+Y
Absolute Power: X, X, Y
Supreme Ruler: X, X, Y, X+A
Phantom Survivor: X, Y
Impossible: X, Y, A
The Hunter: ← + X, Y
Darkness Reign: ← + X, Y, A
High Command: Y, X
Betrayal: Y, X, A
The Glory Of Krypton: Y, Y
You Will Fall: Y, Y, X +A
Fallen Kryptonian: → + Y, X
I Will Kill You: → + Y, X, ↑+Y
You Are A Fool! : → + Y, X, ↑+Y, A
Tyrant : → + Y, X, A
Fallen General: ← + Y, A
I Always Win: ↓+ X, Y
Bounce Cancels
Downward Slam: → →, RT
Round House: ← ←, RT
General Zod Special Moves List
Side Arm: ← → X
Kryptonian Rifle: ↓ ← X
Fast Kryptonian Rifle: ↓ ← X, →
Slow Kryptonian Rifle: ↓ ← X, ←
(Air) Kryptonian Rifle: ↓ ← X
(Air) Fast Kryptonian Rifle: ↓ ← X, →
(Air) Slow Kryptonian Rifle: ↓ ← X, ←
Zod Strike: ← → Y
(Air) Zod Strike: ← → Y
Ground Blast: ↓ ← Y
Close Ground Blast: ↓ ← Y, ←
Far Ground Blast: ↓ ← Y, →
Phantom Strike: ← → A
General Parry: ↓ ← A
Super Move
Galactic Destruction: LT + RT”General Zod brutally forces his opponent through the center of the moon, before returning them to Earth with a concentrated blast of heat vision energy.“
General Zod Character Powers List
Phantom Wraith: B - “General Zod summons a Wraith from the Phantom Zone. Under Zod’s control, the Wraith attacks his victim, for a short time, before returning to the Phantom Zone.”
Wraith Slash: B - “General Zod commands the Wraith to slash at his opponent.”
Wraith Grab: ↓← B or ↓→B - “General Zod commands a Wraith to secure the opponent and deliver a bite, before returning to the Phantom Zone.”
Injustice: Gods Among Us Part 28A: General Zod intro (unlockable)
General Zod (full name Dru-Zod) is a fictional character, a supervillain who appears in comic books published by DC Comics, and is one of Superman's more prominent enemies. The character, who first appeared in Adventure Comics #283 (April 1961), was created by Robert Bernstein and initially designed by George Papp. Zod is a warlord from Superman's home planet of Krypton. As a Kryptonian, he exhibits the same powers and abilities as Superman, and is viewed as one of his greatest enemies.
In the motion pictures Superman (1978) and Superman II (1980), Zod is portrayed by British actor Terence Stamp; the character is the principal villain in the latter film. Total Film ranked Stamp's version of Zod as #32 on their "Top 50 Greatest Villains Of All Time" list in 2007. Pop-culture website IGN.com ranked General Zod as #30 on their list of the "Top 100 Comic Book Villains", asserting that "Stamp is Zod" (emphasis in original). The character was played by Michael Shannon in Zack Snyder's 2013 film Man of Steel.
Powers and Abilities
Like all Kryptonians under a yellow sun, General Zod possesses vast strength, speed, and endurance; super hearing; x-ray vision; telescopic, microscopic, and heat vision; super-breath and freeze-breath; invulnerability; healing and flight. In the movie Superman II he also displayed telekinetic powers, being able to levitate a police officer's gun into his hand. Zod possesses a detailed knowledge of military tactics, giving him an advantage over Superman's somewhat amateurish combat prowess. Zod was trained in fighting arts before receiving his abilities, while Superman is prone to battling his foes with the aid of his own (in most stories, anyway). Despite his tactical superiority in a confrontation with Superman, Zod's main weakness is shown to be his arrogance. Not only does he underestimate Superman's other allies, but he also lacks the ability to acknowledge his own mistakes. When Zod originally escaped the Phantom Zone in the post-Crisis continuity, he proclaimed that he could have saved Krypton if his plan to kill the Council had succeeded; Superman's rational argument was that nobody on Krypton would have followed Zod, also drawing attention to Zod's inability to explain exactly what he would have done to avert Krypton's destruction, with Zod's only response being to reiterate his belief in his own success rather than provide any kind of counter to Superman's claims. In addition, his powers are often inferior to those of Superman, due to the latter being exposed to the yellow sun over the course of his entire life, while Zod typically only gets exposed for a short period of time before being defeated and returned to the Phantom Zone, giving Superman an edge over Zod's superior fighting skill.
Saturday, July 27, 2013
Injustice: Gods Among Us Part 27B: Batgirl Movelist
Gods Among Us Batgirl Basic Attacks List
Oracle Jab: X
Chest Breaker: Y
Spin Kick: A
Low Elbow: ← + X
Elbow Drop: ← + Y
Straight Justice: ← + A
Final Fist: → + Y
Academic Pain: → + A
Knee Buster: ↓ + X
Debonair Strike: ↓ + Y
Crisis Kick: ↓ + A
Air Attacks
Flying Kick: X
Double Down: Y
Bat-Boots: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
Batgirl Combo Attacks List
Oracle’s Visions: X, X
Miss Gordon: X, X, X
All Star: X, X, ↑+Y
No Man’s Land: X, X, ↑+Y, A
Secret Identity: X, X, ↑+Y, ↓+ X
Foxy Origin: X, X, A
Gotham Knight-ess: X, Y
Red Handed: X, Y, ← + Y
Ballad Of Babs: X, Y, ← + A
Dressed To Thrill: ← + X, Y
The Killing Joke: Y, X
Pretty In Black: Y, X, Y
Dark Secrets: Y, A
Mentor’s Method: ← + Y, X
No Joke: ← + Y, ↑+ A
The Hard Way: ← + Y, ↓+ A
DeTangled: → + Y, X
Noir Thrill: → + Y, X, Y
Virus Purge: → + Y, A
Bounce Cancels
Academic Pain: → →, RT
Straight Justice: ← ←, RT
Batgirl Special Moves List
Bat-Evade: ↓ ← A
Bat-Wheel: ↓ ← Y
Bab’s Bola: ← → X
Super Move
High-Wire Act: LT + RTBatgirl slams her electrified Gadget Gauntlets together, creating a shockwave that if landed stuns her opponent and leads to an acrobatic display of graceful, but deadly attacks. The High-Wire Act can only be performed while airborne.
Injustice: Gods Among Us Batgirl Character Power List
Gotham’s Gauntlets: B
“Pressing B switches Batgirl’s Gotham’s Gauntlets between Punch Blades and Electrified Knuckles. The Punch Blades inflict additional damage on all normal and special attacks landed with Batgirl’s fists. The Electrified Knuckles inflict additional damage on blocking opponents with any attack landed with Batgirl’s fists.”
“Pressing B switches Batgirl’s Gotham’s Gauntlets between Punch Blades and Electrified Knuckles. The Punch Blades inflict additional damage on all normal and special attacks landed with Batgirl’s fists. The Electrified Knuckles inflict additional damage on blocking opponents with any attack landed with Batgirl’s fists.”
Injustice: Gods Among Us Part 27A: Batgirl intro (unlockable)
Barbara Gordon is a fictional character, a superheroine appearing in comic books published by DC Comics and in related media. The character was created by Gardner Fox and Carmine Infantino. At the request of the producers of the 1960s Batman television series, DC editor Julius Schwartz called for a new female counterpart to the superhero Batman that could be introduced into publication and the third season of the show simultaneously. The character subsequently made her first comic book appearance as Batgirl in Detective Comics No. 359 titled, "The Million Dollar Debut of Batgirl!" (1967) by writer Gardner Fox and artist Carmine Infantino. Written as the daughter of Gotham City police commissioner James Gordon, her civilian identity is given a doctorate in library science and she is employed as head of Gotham City Public Library, as well as later being elected to the United States Congress.
In addition to appearing in other DC publications, she receives her first starring role in Batman Family which debuted in 1975, partnered with the original Robin, Dick Grayson. In 1988, following the editorial retirement of the character's Batgirl persona in Barbara Kesel's Batgirl Special No. 1, Alan Moore's graphic novel Batman: The Killing Joke depicts the Joker shooting her through the spinal cord in her civilian identity, resulting in paraplegia. In subsequent stories, the chracter was established as a computer expert and information broker known as Oracle. Providing intelligence and computer hacking services to assist other superheroes, she makes her first appearance as Oracle in Suicide Squad No. 23 (1989). She is featured in the one-shot comic Black Canary/Oracle: Birds of Prey (1996) written by Chuck Dixon, which later became the monthly title Birds of Prey starring both characters. The series depicts her as a great intellect uninhibited by her paralysis, skilled in the martial art of eskrima. Employing Black Canary as her partner and field agent, Oracle later operates as the leader of a full team of female crimefighters who engage in global espionage missions, under writer Gail Simone. In 2011, following a company wide relaunch of all DC Comics titles, the character's mobility is restored and she is given a starring role in the eponymous Batgirl monthly comic, as well as Birds of Prey, as part of The New 52.
Portrayed by Yvonne Craig, the character's first adaptation outside of comic books took place in the third season of Batman (1967). Les Daniels, in Batman: The Complete History (2004) wrote that the goal of ABC was to "attract new audience members, especially idealistic young girls and less high-minded older men." A shared criticism of Batgirl and other female superheroes in television at the time (such as Wonder Woman and the Bionic Woman), is that she was not allowed to engage in hand-to-hand combat on screen. As such, "her fights were choreographed carefully to imitate the moves of a Broadway showgirl through the use of a straight kick to her opponent's face rather than the type of kick a martial artist would use." During the early 1970s, Craig portrayed Batgirl once again in a public service announcement to advocate equal pay for women. Since Batman, the character has had a long history of appearances in television and other media. Other variations of the character that have been adapted into other media include the Barbara Wilson/Batgirl character (depicted as the niece of Batman's trusted butler Alfred Pennyworth) portrayed by Alicia Silverstone in the feature film Batman & Robin (1997) and an elderly Barbara Gordon, voiced by Stockard Channing and Angie Harmon in 1999's Batman Beyond, who after retiring as Batgirl, became commissioner of Gotham City police. Dina Meyer starred as Barbara Gordon in the television series Birds of Prey (2002). The TV series, which was cancelled after only one season, became the first adaptation to show the character's progression from Batgirl to Oracle, which included her paralysis at the hands of the Joker.
Powers and abilities
- Martial artistry: According to the character's fictional biography, Barbara Gordon trained in judo and karate, earning black belts, prior to her tenure as Batgirl and is described as being a "star athlete." Following the events of The Killing Joke, Barbara Gordon continued to train in the martial arts as Oracle, despite being paralyzed from the waist down. She has extensive skills with eskrima fighting sticks, small firearms, and batarangs; she customarily keeps a pair of eskrima sticks stored in the armrests of her wheelchair as a contingency.
- Intelligence and technological skill: Gordon is written as having a genius-level intellect and naturally possessing a photographic memory. She is described by Gail Simone as the most intelligent member of the Batman family and among all characters having operated out of Gotham City. Prior to the character's career as a vigilante, Barbara Gordon developed many technological skills, including vast knowledge of computers and electronics, expert skills as a hacker, and graduate training in library sciences. Like Batman, Barbara Gordon originally used a wide variety of computer electronics and gadgets during her early adventures as Batgirl. These included an infrared scanner built into the cowl of her costume, various bat-inspired weaponry, and the Batcycle. According to Gail Simone, Oracle maintains control over the twelve technologically advanced satellites that were created by Lex Luthor during his tenure as President of the United States.
- Information broker: As Oracle, Barbara Gordon placed her considerable skills and knowledge at the disposal of many of the DC Universe's heroes. She is a skilled hacker, capable of retrieving and dispersing information from private satellites, military installations, government files, and the properties of Lex Luthor. Batman, himself a genius with a wide knowledge base and access to vast information resources, routinely consults Oracle for assistance.
Friday, July 26, 2013
Injustice: Gods Among Us Part 26B: Wonder Woman Movelist
Wonder Woman Basic Moves List
Lasso Basic Attacks
Warrior’s Jab: X
Amazon’s Fist: Y
Shin Kick: A
Cross Punch: ← + X
Lasso Slam: ← + Y
Amazon’s Blast: ← + A
Amazon’s Heel: → + A
Knee Chop: ↓ + X
Rising Lasso: ↓ + Y
Leg Takedown: ↓ + A
Air Attacks
Quick Kick: X
Boot Bash: Y
Lasso Slam: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
Sword Basic Attacks
Blade Slice: X
Sword Poke: Y
Amazon’s Boot: A
Edge Swing: ← + X
Low Stab: ← + Y
Warrior’s Strike: ← + A
Amazon’s Attack: → + X
Warriors Bash: → + A
Low Poke: ↓ + X
Upward Stab: ↓ + Y
Sword Sweep: ↓ + A
Air Attacks
Quick Kick: X
Air Slice: Y
Sword Slam: A
Throws
Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A
Wonder Woman Combo Moves List
Lasso Combo Attacks
Entrapment: X, X
End Of The Earth: X, X, Y
Demi God: ← + X, X
Gods And Mortals: ← + X, X, A
Warrior Princess: ↓ + X, Y
Destiny Calling: Y, A
Hephaestus Rush: ← + Y, A
Athena’s Wisdom: A, A
Sword Combo Attacks
Double Edge: X, X
Fires Of Hestia: X, X, ← + X
Go In Peace: X, X, Y
War Of The Gods: → + X, Y
Strength of the Sword: → + X, Y, A
Eyes Of The Hunter: Y, ← + X
Weeping Angel: Y, Y
By The Gods: Y, Y, A
Aegis Wrath: ← + Y, X
Justice: ← + Y, A
Bounce Cancels
Amazon’s Heel: → →, RT
Amazon’s Blast: ← ←, RT
Wonder Woman Special Moves List
Lasso Special Moves
Straight Tiara: ← → Y
Amazonian Uppercut: ↓ → A
(Air) Amazonian Smash: ↓ ← A
Lasso Grab: ↓ → X
Lasso Spin: ↓ ← A
Bracelets of Submission: ↓ ← X
Up Tiara: ↓ ← Y
(Air) Down Tiara: ↓ ← Y
(Air) Straight Tiara: ← → Y
(Air) Demigoddess’ Might: ↓ → A
Sword Special Moves
Shield Strike: ← → Y
Amalthea Bash: ← → A
Shield Strike: ↓ ← X
Up Shield: ↓ ← Y
(Air) Down Shield: ↓ ← Y
Super Move
Justice Javelin: LT + RT
Wonder Woman Character Powers List
Style Change: B
“Wonder Woman can switch between her hard hitting Lasso Offensive stance to a more defensive Sword and Shield Stance. While in Lasso Stance, Wonder Woman is far more mobile and deals higher overall damage. While in Sword and Shield Stance, Wonder Woman takes reduced block damage but moves much slower and does less overall damage.”
“Wonder Woman can switch between her hard hitting Lasso Offensive stance to a more defensive Sword and Shield Stance. While in Lasso Stance, Wonder Woman is far more mobile and deals higher overall damage. While in Sword and Shield Stance, Wonder Woman takes reduced block damage but moves much slower and does less overall damage.”
Air Dash: “While in the air, Wonder Woman can air dash by tapping → → or ← ←.”
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