Monday, July 08, 2013

Injustice: Gods Among Us Part 8A: Catwoman Intro


Catwoman is a fictional character associated with DC Comics' Batman franchise. Historically a supervillainess, the character was created by Bob Kane and Bill Finger, partially inspired by Kane's cousin, Ruth Steel, as well as actress Jean Harlow. The original and most widely known Catwoman, Selina Kyle, first appears in Batman #1 (Spring 1940) in which she is known as The Cat. She is usually depicted as an adversary of Batman, known for having a complex love-hate relationship with him. In her first appearance, she was a whip-carrying burglar with a taste for high-stake thefts. Since the 1990s, Catwoman has been featured in an eponymous series that cast her as an anti-heroine classy cat burglar rather than a traditional villain. The character has been one of Batman's most enduring love interests; Batman fathered a daughter with Selina, whom she named Helena.

A popular figure, Catwoman has been featured in most media adaptations related to Batman. Actresses Julie Newmar, Lee Meriwether and Eartha Kitt introduced her to a large audience on the 1960s Batman television series and the 1966 Batman motion picture. Michelle Pfeiffer portrayed the character in 1992's Batman Returns. Anne Hathaway portrayed Selina Kyle in the 2012 film The Dark Knight Rises.

Game Description
“Master thief Selina Kyle has won the hearts of many men – including Batman. As Catwoman she sides with law and order when it suits her, bar rarely lets her feelings for the Dark Knight interfere with her life of crime.”

Powers and Abilities 

  • Acrobatics: Selina is a gifted and accomplished athlete, with heightened acrobatic prowess. Her feats have been so amazing, one could argue that her athletic ability is somewhat superhuman. 
  • Hand-to-Hand Combat (Advanced): She was trained by the Armless Master in martial arts and by Wildcat in boxing and street-fighting. She is a dangerous, clever and resourceful fighter, known for precise, agile attacks and speedy getaways. Her formidable hand-to-hand combat skills are augmented by her cat-like speed, reflexes, balance, and flexibility. 
  • Stealth: Selina is as stealthy as any large cat. She has easily been able to sneak up on large groups of people and even other vigilantes on patrol. She shows marked prowess in this ability while she's on the prowl for her next job. 
  • Thievery: Selina is a master thief, known throughout Gotham City for her burglary of cat-themed objects and/or gems and jewels of the highest quality. Hardly one to knock over a bank, Catwoman would rather break into the chairman's office and take his personal documents. 
  • Master of Disguise: To pull off her many capers, Catwoman resorts to disguises and aliases. She once posed as an old lady in order to steal a valuable piece of jewelry while on a cruise ship. Later, she posed as a night club goer in order to get acquainted with it's owners and return later to rob them. 
  • Feline Empathy: Catwoman has a good affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked. This has proved most beneficial, especially when it has involved big cats.
Paraphernalia

  • Catwoman Costume: The skintight costume features retractable razor-sharp claws in her gloves and spring-action climbing pitons in her boots. Catwoman's costume is designed to give her maximum flexibility and movement while providing her some anonymity, and stealth. Her mask covers her features, keeping her from instant recognition in her civilian identity. The material is a thick insulating cloth, protecting her from cold and wet, while being fire retardant.
  • Claws: Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb.
  • Whip: Catwoman is highly proficient in the use of the bullwhip. She employs a 12 foot long, black leather braided bullwhip which is normally carried on her person either in her boot or in a small backpack.
  • Other weaponry: Catwoman can also be seen using a pistol against people if her whip is taken from her. She uses caltrops as an anti-personnel weapon and bolas to entangle opponents at a distance. She often uses sleeping gas or knockout darts to subdue victims. Her attractiveness and feminine wiles have also allowed her to take advantage of male opponents.