The Guardians of the Galaxy are a team of intergalactic super-heroes. After saving the galaxy twice, they show no signs of stopping.
Peter Quill (Star-Lord)
Quill's unwavering confidence and his ability to improvise strategies on the spot will prove to be a great asset in stopping the newest threat to the universe.
Human-Celestial Hybrid Physiology: Due to his celestial heritage, Peter possesses superhuman durability, stamina, endurance, recovery, resistance, and tolerance. As he was not raised with humans, he never knew how frail they were compared to most of the alien species in the universe, and therefore never noticed how different he was compared to them. This allowed him to survive unscathed while being pummeled, being smashed against stone surfaces, and sent flying through the air by Korath's own inhuman strength. Peter can also manipulate the energy within him or matter around him to create whatever he can possibly imagine.
Abilities: Peter is a master of thievery and evasion; an expert marksman who is well-versed in most firearms; a skilled acrobat who can perform gymnastic and acrobatic feats, as well as parkour and free running; and a master pilot.
Equipment
- The helmet allows Peter to breathe in the vacuum of space, and also allows Peter to see ultraviolet and thermal waves. The helmet has internal communications systems.
- The uniform protects Peter from the effects of absolute zero temperature of deep space.
- Peter has miniature jets that he attaches and rotates onto his boots to make jet boots. They are controlled with a buttons on his thigh and are used to increase forward and upward movement. He has used them to jump several feet up and evade enemy attacks by blasting himself out of the path of such attacks.
- Peter's primary weapons are his dual barreled, twin blaster handguns that fire gold-colored fiery blasts from the top barrel, and blue, electric-like streaks from the bottom barrel. They each have two triggers for the index and middle finger that fire the top and bottom barrel respectively. The blast from the top barrel is lethal, striking the target with the concussive, explosive force, enough to send a target flying several feet away and killing them on impact. The bottem barrel's electric streaks are used to electrocute the target and incapacitate them and it is also used to knock out the target and stun them. Both triggers can be used at the same time at fire its barrel in a dual shot attack to fight against several opponents or more resilient ones.
Gamora
The news of Thanos' quest to collect the Infinity Stones brings dread to the heart of his once beloved stepdaughter. Gamora will have to sharpen her sword and deadly skill set, because their latest job is going to be personal.
Powers and abilities
Because she is the last of her kind, it is difficult to tell which of Gamora's skills can be attributed to the genetic experimentation she endured at the hands of Ronan and her subsequent training afterward, and which are typical of a Zendonian. She is undoubtedly a master assassin and fighter, able to beat almost any opponent and escape danger through her physical strength alone. She is also a master strategist, able to think on her feet and use her wits to escape any danger that presents itself. She is adept in several technologies, as she can fly planes, escape pods, and possesses extensive knowledge of the inner workings of complex spacecraft.
Drax the Destroyer
When Drax learns that the next mission for the Guardians is to stop Thanos from collecting all the Infinity Stones, the opportunity for his personal revenge is laid out right in front of him. Drax has already lost his own family to Thanos, and he will do whatever is necessary to avoid losing another one.
Powers and abilities
Superhuman Strength: Drax has much more physical prowess than most species, being able to lift bulk weight and breaking through solid stone and metal. The strength of Drax also extends to his legs, allowing him to jump great heights at a single leap.
Superhuman Durability: Drax can withstand attacks that most species cannot, due to his impact-resistant skin. He also could easily survive falls from great heights and land on his feet.
Superhuman Agility: Drax is able to move and jump with great speed and height. He was able to jump 10 feet high, at least 60 feet across
Expert Combatant: Drax has proven to be a brutal, yet highly accomplished combatant, able to overpower multiple opponents.
Knife Mastery: Drax is very skilled in using knives, particularly his own dual knives,
Rocket Raccoon
Rocket's going to have to put money aside when his fellow Guardians go toe-to-toe with Thanos. Luckily, he has a big gun, and even bigger mouth to try and put Thanos' minions in their place.
Powers
Enhanced Intelligence: Rocket's cerebral cortex was genetically enhanced meaning that unlike other members of his species, he has a cognitive and intellectual equivalent or superior ability to the most sensitive species in the galaxy. He can talk and communicate with other species, as well as perform extremely complex tasks.
Enhanced Strength: Due to his augmentations, Rocket is able to use weapons that are designed to be wielded by far larger humanoids.
Enhanced Durability: Due to his augmentations, Rocket is capable of surviving damage that would normally be sufficient to kill an animal of his size, as well as injure a normal sized human. He has been attacked with enough force to knock him back several meters and only suffered minimal injury.
Enhanced Agility: Rocket's entire skeletal structure is cybernetic, allowing him to move more like a human and still be as agile as a raccoon.
Enhanced Senses: Rocket can see, smell, and hear better than any raccoon possible. This potentially helps him detect approaching enemies
Abilities
Expert Marksman: Rocket has a great skill in handling various weapons throughout the Galaxy, with the preference of high-powered weaponry.
Advanced Tactician: Rocket is a brilliant tactician. He is able to formulate tactics advanced combat and escape, even with minimal resources, and to change them according to the needs of the situation.
Expert Pilot: Rocket is an accomplished pilot with various star ships. He also proved capable of piloting improvised vehicles.
Groot
a sentient, tree-like individual and frequent accomplice of intergalactic criminal Rocket Raccoon. Though he grows under the care of the Guardians, he continues to prove himself as a dependable hero when the situation calls for it.
Powers and abilities
Super Strength: Groot is capable of great feats of strength, from breaking sturdy metal items to fighting other strong opponents to lifting and flailing around ten armored warriors with comparative ease.
Body Transformation: Like all Flora Colossus' he can transform his body to a larger height and mass, but decreasing his speed, and transform his limbs into anything like shields, vines and spikes.
Chlorokinesis: Like all Flora Colossus' he can control plants. He once grow a daisy out of his hand.
Body Manipulation: Groot has the ability to change his physical form, and shape his body in various ways. He can also manipulate his body to form organic constructs that he uses as tools or weapons.
Light Generation: Groot is able to emit bioluminescent spores that provide light.
Growth Regeneration: Groot's biology is made up entirely of plant-like tissues, granting him highly developed regenerative abilities. He can regrow lost limbs in a few hours. In combat, Groot's advanced regeneration gives him the ability to survive almost any attack. His body can immediately heal sustained damage, which, in combination with his rapid growth, makes him extremely difficult to kill.
Mantis
Mantis was a young empathic woman raised by the Celestial Ego. After bonding with Drax the Destroyer, she came to care for the Guardians and then allied with them to help prevent Ego from conquering the Galaxy. With her own servitude to Ego ended, she became a full-fledged member of the Guardians and accompanied them on further adventures. She has the ability to sense other people's feelings, and rarely alter them.
Powers and abilities
Empathic Manipulation: Mantis can sense and experience a person's emotions and feelings through mere touch, making her antennas light-up. Mantis is also able to manipulate emotions to some degree using her touch. Mantis can, also through touch, cause a person to fall asleep almost instantly, using her powers to manipulate a person into becoming docile.
Enhanced Durability: Though outwardly she appears weak and does not demonstrate having great physical strength, Mantis has shown herself to be quite resilient to injury, further than that of humans and similar to that of Gamora or Drax.
Nebula
Nebula is a Luphomoid assassin, an adopted daughter of Thanos and adopted sister of Gamora. Nebula soon afterwards was captured by the Sovereign and handed back to the Guardians. She escaped and helped Taserface lead the other Ravagers in a mutiny against their former leader Yondu Udonta before leaving to find and kill Gamora. After forgiving and helping her own sister alongside the Guardians during the Battle on Ego's Planet, she left in a ship to pursue a revenge mission against Thanos.
Powers
Luphomoid Physiology: Nebula possesses natural higher physical capabilities beyond any human being, which are further enhanced by her physiological enhancements. She has strength greater than that of a human being, and can easily withstand multiple injuries, especially impact trauma, such as falls from great heights. Nebula has agility and coordination greater than that of a human being, allowing her to easily keep up with Gamora in a fight and dodge her sister's attacks.
Regenerative Healing Factor: Nebula's extensive cybernetic implants allow her to quickly heal from otherwise near-fatal injuries, such as when her body was crushed and mangled when withstanding a direct blow from Drax's cannon. Thanks to her implants, she was able to reshape her body back to its original form by snapping her arms and jaw back into their normal place.
Abilities
Nebula has trained extensively as an assassin under Thanos, though not as skilled as Gamora. She is also very proficient in armed and unarmed combat; an expert pilot who could acquire any kind of spacecraft; a marksman with exceptional skill in sharpshooting.